Slayerxx
You can change this now in User CP.
- Reaction score
- 3
OK this is a puzzle i have 8 towers, and during the day they turn on and at night turn off. Now these are 2 separate units with the same stats. I have an Unit group With an array of 2 (STowers[index]), index [1] being the on towers and Index [2] begin the off towers. i have it set up like this
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Solar Towers (On))) to STowers[1]
Game - Display to (All players) the text: (Name of (Random unit from STowers[1])) ;To make Sure Units Are Picked
Game - Set the time of day to 17.00
Then Proceeds to:
Dalylight Left
Events
Time - DayLIght[1] expires
Conditions
Actions
Game - Set the time of day to 18.00
-------- Solar Towers --------
Unit Group - Pick every unit in STowers[1] and do (Unit - Replace (Picked unit) with a Solar Tower (Off) using The old unit's relative life and mana)
Game - Display to (All players) the text: (Name of (Random unit from STowers[1]))
Unit Group - Pick every unit in STowers[1] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Pick every unit in STowers[2] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Add all units of (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Solar Tower (Off))) to STowers[2]
Game - Display to (All players) the text: (Name of (Random unit from STowers[2])) ;To make Sure Units Are Picked
-------- Solar Towers --------
And Back to
Time till Morning
Events
Time - DayLIght[2] expires
Conditions
Actions
Game - Set the time of day to 6.00
-------- Solar Towers --------
Unit Group - Pick every unit in STowers[2] and do (Unit - Replace (Picked unit) with a Solar Towers (On) using The old unit's relative life and mana)
Game - Display to (All players) the text: (Name of (Random unit from STowers[2]))
Unit Group - Pick every unit in STowers[1] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Pick every unit in STowers[2] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Add all units of STowers[1] to (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Solar Towers (On)))
Game - Display to (All players) the text: (Name of (Random unit from STowers[1])) ;To make Sure Units Are Picked
-------- Solar Towers --------
Note i have deleted all the other actions.Variables to Simplify
So there it is, Timers and events are all gud, so i cant seem to figure out what is wrong? Any ideas
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Solar Towers (On))) to STowers[1]
Game - Display to (All players) the text: (Name of (Random unit from STowers[1])) ;To make Sure Units Are Picked
Game - Set the time of day to 17.00
Then Proceeds to:
Dalylight Left
Events
Time - DayLIght[1] expires
Conditions
Actions
Game - Set the time of day to 18.00
-------- Solar Towers --------
Unit Group - Pick every unit in STowers[1] and do (Unit - Replace (Picked unit) with a Solar Tower (Off) using The old unit's relative life and mana)
Game - Display to (All players) the text: (Name of (Random unit from STowers[1]))
Unit Group - Pick every unit in STowers[1] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Pick every unit in STowers[2] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Add all units of (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Solar Tower (Off))) to STowers[2]
Game - Display to (All players) the text: (Name of (Random unit from STowers[2])) ;To make Sure Units Are Picked
-------- Solar Towers --------
And Back to
Time till Morning
Events
Time - DayLIght[2] expires
Conditions
Actions
Game - Set the time of day to 6.00
-------- Solar Towers --------
Unit Group - Pick every unit in STowers[2] and do (Unit - Replace (Picked unit) with a Solar Towers (On) using The old unit's relative life and mana)
Game - Display to (All players) the text: (Name of (Random unit from STowers[2]))
Unit Group - Pick every unit in STowers[1] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Pick every unit in STowers[2] and do (Unit Group - Remove (Picked unit) from STowers[2])
Unit Group - Add all units of STowers[1] to (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Solar Towers (On)))
Game - Display to (All players) the text: (Name of (Random unit from STowers[1])) ;To make Sure Units Are Picked
-------- Solar Towers --------
Note i have deleted all the other actions.Variables to Simplify
So there it is, Timers and events are all gud, so i cant seem to figure out what is wrong? Any ideas