K
Kenak
Guest
I have a subpar problem. I'm helping a friend with a map, and I was asked to change a hero's ultimate spell. I made the spell transform a caster hero into a melee brute hero. I decided to balance this out by making him lose his 'caster' abilities (simply by making the alternate unit not have the same spells). The problem is that when he does transform, he keeps them. Now, I thought this should work because back in an old map called "Hero Team Fortress CTF", the Demon Hunter had Root (?) instead of Immolation, and when he transformed into his Demon form he did not have Root (Because the alternate unit/Demon Form did not have Root as one of his abilities). Now, this ability is based off of the Druid of the Claw's Bear Form, if that matters.
Does anybody have any ideas on this or how to fix it? And this spell has 2 levels, and I'm really hoping I won't have to do a trigger that removed the ability and adds it (since the Hero could not have choses the Ultimate, and so when he changes back it's basicly adding a new spell..)
Does anybody have any ideas on this or how to fix it? And this spell has 2 levels, and I'm really hoping I won't have to do a trigger that removed the ability and adds it (since the Hero could not have choses the Ultimate, and so when he changes back it's basicly adding a new spell..)


