AoS Transmutation - |Map of the Week #8|

UndeadDragon

Super Moderator
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447
Sounds original :thup:

And congratulations on map of the week.
 

GooS

Azrael
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154
when should we see a realese?

==

Hopefully therewill be a beta up within a week or two, got some other stuf I need to tend to. Thx

Heroes remake, as its been decided that they should have one innate ability.

Code:
Marksman
	Ranged
	Attributes:
		21 - Agility	(2.1/lvl)
		18 Intelligence	(1.8/lvl)
		15 Strength	(1.5/lvl)
	Innate Ability: Precision

Rogue		
	Melee
	Attributes:
		23 - Agility	(2.3/lvl)
		17 Strength	(1.7/lvl)
		14 Intelligence	(1.4/lvl)
	Innate Ability: Stealth   (Not Invisibility!)

Hunter		
	Melee/Ranged
	Attributes:
		18 - Agility	(1.7/lvl)
		20 Intelligence	(2.0/lvl)
		16 Strength	(1.7/lvl)
	Innate Ability: On the Prowl 

Berserker  	
	Ranged
	Attributes:
		20 - Strength	(2.0/lvl)
		20 Agility	(2.0/lvl)
		14 Intelligence	(1.4/lvl)
	Innate Ability: Rage
	
Warrior    	
	Melee
	Attributes:
		24 - Strength	(2.4/lvl)
		15 Agility	(1.5/lvl)
		15 Intelligence	(1.5/lvl)
	Innate Ability: Command

Howler		
	Melee
	Attributes:
		18 - Strength	(1.9/lvl)
		18 Agility	(1.8/lvl)
		18 Intelligence	(1.7/lvl)
	Innate Ability: Howling Fury

Shaman 	
	Ranged
	Attributes:
		14 - Intelligence (1.4/lvl)
		20 Agility (2.0/lvl)
		20 Strength (2.0/lvl)
	Innate Ability: Earthshock

Battle Mage 	
	Melee
	Attributes:
		20 - Intelligence (2.0/lvl)
		19 Strength (1.9/lvl)
		15 Agility (1.5/lvl)
	Innate Ability: Spellblade

Oathbreaker
	Ranged
	Attributes
		24 - Intelligence (2.5/lvl)
		17 Strength (1.7/lvl) 
		12 Agility (1.1/lvl)
	Innate Ability: Silent Shout
 

dragonhord

Knowledge is true opinion. - Plato
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82
Ever thought about renaming them haha? I know you mention it in your first thread but I guess Marksman and what not bugs me enough to mention it hehe...
 

GooS

Azrael
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154
Ever thought about renaming them haha?

Yes, that was the reason for the text above the heroes.

All I could manage to scribble down atm, don't even know if it's any intresting information.
 

Renendaru

(Evol)ution is nothing without love.
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309
Wouldn't 'Silent Shout' silence all nearby enemy units? (Sorry if this was obvious or out of term)
 

GooS

Azrael
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154
Wouldn't 'Silent Shout' silence all nearby enemy units? (Sorry if this was obvious or out of term)

Not a bad idea, I'm thinking silence and minor knockback on units in a cone in front of the caster, sounds sweet :)
 

Bloodcount

Starcraft II Moderator
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297
Yet again one of those AoS', but with a nice glyph-twist! I like the idea of it.

Congratulations!

This is the Map of the Week #8!


Hoping to see and experience a playable version, soon!

What the hell? SInce when Pre Alpha versions are compeating in the map of the week competition? Still, you are one of the moore fair mods, so, it is your call pal.

About the map, sounds interesting although I prefer perSonas. Good luck! The glyph thing sounds cool!
 

Nexor

...
Reaction score
74
Firstly congrats on the map of the week!

And secondly I suggest you to use the rune model for the glyphs or the Glyph of Fortification model, it will fit better :)

a question: Will you be able to remove the glyph from you to use it for another combination or not? it would be super-ccol :)

It looks like a very fun game, but 30 minutes isnt too long?:S

EDIT: don't mind my suggestion related to the glyph removal, I couldn't find that part in your post :)
 

Andrewgosu

The Silent Pandaren Helper
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716
What the hell? SInce when Pre Alpha versions are compeating in the map of the week competition?

Well, there weren't any new suggestions and like I said, even a good idea can win the prize.

And I had been keeping my eye on this map ever since the thread was posted...
 

Vestras

Retired
Reaction score
248
I really think this is well deserved.
It's an original AoS map, how much better can it be?!
 

iPeez

Hot food far all world wide!
Reaction score
166
This looks very interensting! If the map is how you have written, it is very orginal.

GooS said:
When you use a Glyph you are afflicted by its powers for 1 minute
granting you 2 passive and 2-4 active skills based on if it's a
low-level glyph or a high-level one

Nice system! I am so excited to test the combining and all the diffrent Glyphs.

GooS said:
Hero kills (If I go with any other I think this will remain a source aswell)
Neutral creep drops (fragments*/complete glyphs)
Non-neutral creep drops (fragments*/complete glyphs)

And the more original one:
Your hero has one skill (non-combat) that channels energy from
an altar he stands nearby, giving him a glyph.
Separating the altars, two on each teams side, placed so that
for the tier 2 glyphs and better one would have to go to the other teams side.
After 30 mins the altars have a chance of giving the better version.

Good ideas, but will the "Hero Kills" one count both creeps and heros?

Also It will be nice if, 2 heros uses a spell within X seconds (2 or something) after eachother
a glyph will spawn at a random possition between the two casters. You should mark
or create a map so people can understand where they are. Then you can also display
in which area the glyph spawns. And it has to disapear after 20 seconds or so :p

What tileset is the map? About how many items?

-iPeez
 

captainrads

New Member
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14
Then you can also display in which area the glyph spawns. And it has to disapear after 20 seconds or so

Not sure what that totally means, but if you mean making an area in which glyphs regularly spawn, that's not a good idea. If you do that players will just sit in the glyph spawn, get powerful, and keep others away from the spawn point. Unless you made the spot change, which would make things a little interesting and encourage more player to player fighting, don't put it in a stationary spot.
 

iPeez

Hot food far all world wide!
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166
It is not a very good idea :p, but:

" Two players cast a spell. They can be anywere at the map, but if both cast a spell from the same kind of glyph, a glyph spawns at a random point in the map.
SO if a glyph spawns a random point for example close to a river. Then display <X type of glyph spawned at the River>"

Make this as a optional way to obitain them! :p
 

GooS

Azrael
Reaction score
154
Update!

-Terrain very close to complete. (95% roughly)

-Transmutation System up and running

-Glyph tier 1 completed, (Icons, Abilities, Tooltip, Transmutation into Tier 2, Bonuses)
(Will complete 3 tiers before beta)

-Transmutation formulas tier 1-3 available for view in Quest Log (Information)
the other formulas are up for players to find and share.

-Glyph achievement idea:

New idea - You get glyph remnants when you kill the opposite teams creeps, 5 remnants and you get an Uncharged Glyph which you must
take to an altar to charge. A hero kill will directly get you an Uncharged Glyph.
There will be 4 altars, 2 at each teams side, placed so that for tier 2 glyphs
and higher you need to move over to the other teams side.

I think I'm going to go with this one.

- 5/10 Innate abilities completed, having some JASS troubles.

As for answers on the latest comments:

I really think this is well deserved.
It's an original AoS map, how much better can it be?!

Thx mate :)

Nice system! I am so excited to test the combining and all the diffrent Glyphs.

It'll be intresting to see how many of the non-specified glyph formulas are discovered and how quickly.

Good ideas, but will the "Hero Kills" one count both creeps and heros?

Read the new idea! :D

Also It will be nice if, 2 heros uses a spell within X seconds (2 or something) after eachother
a glyph will spawn at a random possition between the two casters. You should mark
or create a map so people can understand where they are. Then you can also display
in which area the glyph spawns. And it has to disapear after 20 seconds or so.

I don't think I will be doing anything like this, atleast not for the beta.

What tileset is the map? About how many items?

Tileset is Custom Winter, and so far I've not thought about adding any items besides the Glyphs, which there will be 14 of in the Beta.

Not sure what that totally means, but if you mean making an area in which glyphs regularly spawn, that's not a good idea. If you do that players will just sit in the glyph spawn, get powerful, and keep others away from the spawn point. Unless you made the spot change, which would make things a little interesting and encourage more player to player fighting, don't put it in a stationary spot.

No regular spawn area will be added, as you said, people will camp. Random spots might be used as an event but not a regular happening.
It is not a very good idea , but:

" Two players cast a spell. They can be anywere at the map, but if both cast a spell from the same kind of glyph, a glyph spawns at a random point in the map.
SO if a glyph spawns a random point for example close to a river. Then display <X type of glyph spawned at the River>"

Make this as a optional way to obitain them!

As already said this will not be added in beta, might be added later on, I'll keep it in mind!


Thx everyone for taking an intrest in my map :)

Anymore feedback about anything is more than welcome!
 

GooS

Azrael
Reaction score
154
Oh yay a rogue who specializes in stealth with a low intelligence. He'll get far.

Oh yay, probably, yes since this isn't the real world and his primary attribute is agility it doesn't do any diffrence.
 

CaptDeath

New Member
Reaction score
103
have you checked noob friendly off your checklist?
also an aos i played had 3 items separated by categorized and had long ass tooltips that explained game play that were worth like 1 gold each
which made it a quick read then you could get going
 
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