Well, we are just saying that there IS a great example by Mind of a damaging fire trap there --- I believe its on the first page. ANYWAYS, heres what I would do -
E: Every Five Seconds
C: N / A
A: create fire (I find that the fire one works better for my purposes instead of the fire trap) at center of [your trap region]
set last created doodad to (oh yes, go and add a special effects variable array too) [special effects array] [1]
sound - play fire burst
unit - pick every unit in [your trap region] and do set life of picked unit to life of picked unit - [how much damage you want unit to take]
wait 0.35 seconds
Remove [special effects array] [1]
Thats how you would create a damaging fire trap - you can even add other things to trigger it, like presssing a button or killing a lever. I used the above for my map actually. Hope this helps ;D
I find this easier to do than synchronizing it to the premade traps; you can still synchronize it to those if you want it, but this will give you roughly the same effect, abit bigger AOE and less fancy. I hope this will work for your purposes
