Tree of Life/Ages/Eternity Aggro System

GoSuJinZ

New Member
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I noticed that the Tree of (Whatever) has a weird aggro system such that it's priority is to root rather than to attack the enemy.

Example:
After I have set a trigger which commands the Tree of Eternity to unroot when a unit enters a region, I decided to aggro the Tree of Eternity with the unit. The Tree of Eternity began chasing the unit, but after a short while, the Tree of Eternity returns to it's original position and began rooting again.(Even though the unit was still very near to the Tree of Eternity and both of them has not moved quite a distance yet)

Is there a way to change this? i.e. Do it in such a way that the Tree of Eternity will have the same aggro system as many other normal units.

P.S. I have already set the Flee to False... but it's still insufficient.
 

death_knight

Dark is the heart of a corrupted man.
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I think I understand what you're trying to do, but do you reckon we could see the trigger(s) you used?
 
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