trigger abilties with same ID? who cares.

Grundy

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trigger abilities with same ID? who cares.

when people compare abilities in a trigger condition the game checks the ability ID, but heres how you can get around that
instead of using:
(Ability being cast) Equal to Banish
use this:
(Name of (Ability being cast)) Equal to (Name of Banish)

this compares the name of the ability instead of the ability ID, since you cannot make the ID unique (unless you use channel) you CAN make the ability name unique.
 
I really don't get this post unless I've just got something wrong.

I thought ability ID's only do anything if there are multiple abilties based of the same spell on one hero. I though triggering avoided using ID's.
 
Well, some people have run into problems with triggering for summoning spells when basing them all off of one spell (for instance, when you try to run one, it summons ALL the units for ALL the spells). This will fix that.
 
So it only applies with summoning spells?
If so this is actually very helpful as I have spent a while trying to find a solution to that as well.
 
No, it applies to any tiem you have two spells based off of one. For instance, two spells based off of Channel.
 
if you dont understand the usefulness of this then this is a problem you have just never run into before and you can ignore it. people this would help are people who have had this problem and will see how it can help them.
 
While the test is different, the problem is still the same.
Your Hero will have some serious issues casting those abilities..


> For instance, two spells based off of Channel.

With channel, you can actually change the ID (Data - Base order ID).
 
AceHart said:
While the test is different, the problem is still the same.
Your Hero will have some serious issues casting those abilities..


> For instance, two spells based off of Channel.

With channel, you can actually change the ID (Data - Base order ID).

Ah, cool. Never mind what I said then, pretend I said two abilities based on Storm Bolt.
 
AceHart said:
While the test is different, the problem is still the same.
Your Hero will have some serious issues casting those abilities..


> For instance, two spells based off of Channel.

With channel, you can actually change the ID (Data - Base order ID).
thats why i said if the abilities are not on the same hero. someone else was saying he had 2 abilities based off the same ability on 2 different heroes and the triggers went off for both abilities when ever either one was cast. this would fix that.
 
there is another way.. but its a bit messy.

in object editor.. u go view or something and look a "raw data"
and remember ur ability's ID

then revert back to normal view and convert a trigger into custom script etc.
where it is already set up eg. (Ability being cast equal whateva) in condition

by doing this it will change the trigger into a bunch of text. all u need to do is rem ur ability's ID and replace it with "whateva"'s ability ID.

but b4 u do that i suggest u copy the trigger first as a backup..
 
Eah wait a sec.

The ability comparission doesnt compare the order string or order id, it compares the abilities raw code. At that is different for all abilities:
GetSpellAbilityId() == 'AUan'

And the sting compararision also uses tha abilities raw code:
GetAbilityName(GetSpellAbilityId()) == "Animate Dead"


So I fail on both se the problem and the solution.

The problem with abilities based on the same abilitie is when a unit has both it will use both when you order it to use one, becuse the order id is the same. And the order id is not the same as raw code.

A trigger with the condition "Ability being cast == ???" cannot be triggered without a unit uses that ability. No matter if a unit uses a ability with the same order id.

If I am wrong please correct me.
 
interesting.. im stumped as well lol

it'd b better not to have two abilities based on the same one on the same hero all together..

Grundy's way works as well i think for multiple abilities based on the same ability but on diff heroes
 
omg do you people not read? i clearly said abilities on DIFFERENT UNITS not on the same unit.

peon_01 has a spell based on wind walk that makes him invisible and summons a hawk with a trigger

acolyte_02 has a spell based on wind walk that makes him invisible and summons a void walker with a trigger

somebody was saying when one unit uses the ability the triggers for both spells went off because they are the ability comparision was true for both. so when peon_01 used wind walk he would get a hawk and a void walker. when acolyte_02 used wind walk he would get a void walker and a hawk. because the conditions in both triggers were true. if the condition was changed to a string comparision to check the 2 abilities names (assuming you made 2 different abilities, not using the same EXACT ability for both units) then when peon_01's version of wind walk was cast the condition for the first hawk trigger would be true but the condition in the void walker trigger would not be true because the abilities have different names. now instead of the peon getting a hawk and a void walker it only gets a hawk like it's supposed to.

and no this is not the only way to do it, this is just the easiest way.
 
> abilities on DIFFERENT UNITS not on the same unit

Somehow, I was under the impression that the usual "ability being cast" already
worked quite nicely then...
 
AceHart said:
> abilities on DIFFERENT UNITS not on the same unit

Somehow, I was under the impression that the usual "ability being cast" already
worked quite nicely then...
according to other people it did not
 
I tested it now. It was no probles as long as one unit didnt have two abilities based on the same one.

The test:
Two abilities based on night elf's Roar (Abil 1 and Abil 2)

Two triggers:
Code:
Abil 1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Abil 1 
    Actions
        Game - Display to (All players) for 999.00 seconds the text: Abil 1
Code:
Abil 2
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Abil 2 
    Actions
        Game - Display to (All players) for 999.00 seconds the text: Abil 2

And tree units, one with Abil 1, one with Abil 2 and one with both abilities.

When unit 1 used Abil 1 the screen showed only "Abil 1"

When unit 2 used Abil 2 the screen showed only "Abil 2"

When unit 3 used any of the abilities the screen showed both "Abil 1" and "Abil 2"


Sorry for this but it seems that you have come with a solution to a problem that doesnt exist
 
then tell that to who ever it was that was having the problem man damn. someone was having this problem i dont remember who it was or what thread he said it in but this would fix what his problem was so you have to go out of your way to try to prove how useless this is? im not the one that said its a problem someone else was having the problem and this would fix it.
 
I am not saying your is "usless" it is only not needed.

Both ways works equal good.

My post was to show that there is no wrong with (Ability Being Cast == ??) not to show that somethings wrong with yours.

Sorry if I insulted you. That was not my purpose.



Last: I dont know who had this problem, I cant say it to him

:D please?
 
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