Rinpun
Ex TH Member
- Reaction score
- 104
Dur.
You have to set it to a pre-placed Mario unit.
Simply make a trigger for every Mario dude you have pre-placed for every player.
If you want the effect of "creating" the unit on the map, simply hide it at map initialization and in .1 seconds unhide it. That's what I did with my Platformer map. The Assassin is there all along, even in the ending. He's just hidden before the helicopter passes over for the start and he's hidden right when the helicopter reaches within 100 of him upon killing Fear.
You have to set it to a pre-placed Mario unit.
Simply make a trigger for every Mario dude you have pre-placed for every player.
If you want the effect of "creating" the unit on the map, simply hide it at map initialization and in .1 seconds unhide it. That's what I did with my Platformer map. The Assassin is there all along, even in the ending. He's just hidden before the helicopter passes over for the start and he's hidden right when the helicopter reaches within 100 of him upon killing Fear.


