B
Bub
Guest
FootmanTimer
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Countdown Timer - Start FootmanTimer as a Repeating timer that will expire in 20.00 seconds
=-=-=-=-=-=
Footman Creation
Events
Time - FootmanTimer expires
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
=-=-=-=-=-=
Rifleman Timer
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Countdown Timer - Start RiflemanTimer as a Repeating timer that will expire in 40.00 seconds
=-=-=-=-=-=
Rifleman Creation
Events
Time - RiflemanTimer expires
Conditions
Actions
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
=-=-=-=-=-=
CastleSpawn1 UnitGroup
Events
Unit - A unit enters Level1CastleSpawn <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit Group - Add (Triggering unit) to CastleSpawn1
Wait 0.10 seconds
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
=-=-=-=-=-=
Periodic Checker
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
=-=-=-=-=-=
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Countdown Timer - Start FootmanTimer as a Repeating timer that will expire in 20.00 seconds
=-=-=-=-=-=
Footman Creation
Events
Time - FootmanTimer expires
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
=-=-=-=-=-=
Rifleman Timer
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Countdown Timer - Start RiflemanTimer as a Repeating timer that will expire in 40.00 seconds
=-=-=-=-=-=
Rifleman Creation
Events
Time - RiflemanTimer expires
Conditions
Actions
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Level1CastleSpawn <gen>) facing 270.00 degrees
=-=-=-=-=-=
CastleSpawn1 UnitGroup
Events
Unit - A unit enters Level1CastleSpawn <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit Group - Add (Triggering unit) to CastleSpawn1
Wait 0.10 seconds
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
=-=-=-=-=-=
Periodic Checker
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order CastleSpawn1 to Attack-Move To (Center of Forward Command Outpost Spawn <gen>)
=-=-=-=-=-=


