Trigger not recognizing buff

T

The_Prophet

Guest
ok this spell im making is supposed to make a unit start floating in the air. And as long as the casting unit keeps channeling the spell, the unit stays midair, and once the caster stops the ability the unit plumets to the ground. I based the ability off lifedrain since i though that would be the easiest way to go. Testing it shows the results hi1, and hi3, which means that the bolded part is being skipped. Maby i made some obvious mistake, idk, any suggestions are appreciated.

btw 'Bdcl' is the buff Life Drain (Caster)


Code:
function Trig_Holy_Light_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A002'
endfunction

function Trig_Holy_Light_Actions takes nothing returns nothing
    local unit u = GetSpellTargetUnit()
    local unit c = GetSpellAbilityUnit()
    local location l = GetUnitLoc(u)
    local effect e
    call PauseUnit( u, true )
    set e = AddSpecialEffectLoc("Abilities\\Spells\\Human\\Resurrect\\ResurrectTarget.mdl", l)
    set e = AddSpecialEffectLoc("Abilities\\Spells\\NightElf\\ReviveNightElf\\ReviveNightElf.mdl", l)
    call UnitAddAbility(u,ChangeableFlyingHeightAllowerId())
    call UnitRemoveAbility(u, ChangeableFlyingHeightAllowerId())
    call SetUnitFlyHeight(u, 750, 150 )
    call DisplayTextToForce( GetPlayersAll(), "hi1" )
[B]    loop
        exitwhen not (UnitHasBuffBJ(c, 'Bdcl'))
        call TriggerSleepAction(0.5)
        call DisplayTextToForce( GetPlayersAll(), "hi2" )
    endloop[/B]
    call SetUnitFlyHeight(u, 0, 1400 )
    call PauseUnit( u, false )
    call DisplayTextToForce( GetPlayersAll(), "hi3" )
    set u = null
    call DestroyEffect(e)
endfunction

//===========================================================================
function InitTrig_Holy_Light takes nothing returns nothing
    set gg_trg_Holy_Light = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Holy_Light, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Holy_Light, Condition( function Trig_Holy_Light_Conditions ) )
    call TriggerAddAction( gg_trg_Holy_Light, function Trig_Holy_Light_Actions )
endfunction
 
wow

These kind of problems piss me off so bad :banghead: :banghead: :banghead: :banghead:

simply putting
Code:
call TriggerSleepAction(0.5)
at the start of the trigger made it work. I guess the buff takes a second to take effect.... :nuts:
 
Yep my first attempt to solve most any problem now is adding waits between things. Doesn't always work but seems to be a good step to take before banging your head on a wall :p
 
- base your spell from channel (read the turtorial if u dont know it)
- Make your channel spell continue only 0.01 minutes.
now you have a dummy spell which will start your trigger.
- After pausing your unit play unit animation of its spell channel animation.
remove this
not (UnitHasBuffBJ(c, 'Bdcl'))

and use a counter variable for your spell duration which will increase on each loop and
exit your loop when your casters unit type equal to death or casters current order string is not equal to "" or counter variable reaches the spell duration

you can take a look at the turtorial section i have wroted something about custom periodic events may be you can find the usage more useful there
 
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