Charapanga
New Member
- Reaction score
- 46
JASS:
scope Victory initializer Init
private function Conditions takes nothing returns boolean
return GetUnitTypeId(GetEnteringUnit()) == HeroUnitId
endfunction
private function IsUnitHero takes nothing returns boolean
return GetUnitTypeId(GetFilterUnit()) == HeroUnitId
endfunction
private function FGg takes nothing returns nothing
local unit u = GetEnumUnit()
local location l = GetRandomLocInRect(gg_rct_Start)
call SetUnitPositionLoc(u, l)
call RemoveLocation(l)
set l = null
set u = null
endfunction
private function Actions takes nothing returns nothing
local unit u = GetEnteringUnit()
local player p = GetOwningPlayer(u)
local integer i = 0
local location l
local group g = CreateGroup()
local rect array Recta
set Recta[0] = gg_rct_Creeps0
set Recta[1] = gg_rct_Creeps1
set Recta[2] = gg_rct_Creeps2
set Recta[3] = gg_rct_Creeps2
set Recta[4] = gg_rct_Creeps3
set Recta[5] = gg_rct_Creeps4
set Recta[6] = gg_rct_Creeps5
set Recta[7] = gg_rct_Creeps6
set Recta[8] = gg_rct_Creeps7
set Recta[9] = gg_rct_Creeps8
set Recta[10] = gg_rct_Creeps9
set Recta[11] = gg_rct_Creeps10
set Recta[12] = gg_rct_Creeps11
set Recta[13] = gg_rct_Creeps12
set Round = Round + 1
loop
exitwhen i == 8
call DisplayTextToPlayer(Player(i), 0, 0, GetPlayerName(p)+" has won this round and has recieved 5 team points and 1 level!\nRound "+I2S(Round)+" has started!\nGood Luck!")
set i = i + 1
endloop
call SetPlayerState(p, PLAYER_STATE_RESOURCE_GOLD, GetPlayerState(p, PLAYER_STATE_RESOURCE_GOLD) + 5)
set i = 0
loop
exitwhen i == 14
set l = GetRandomLocInRect(Recta<i>)
call CreateUnitAtLoc(Player(11), CreepUnitId, l, GetRandomReal(0, 360))
call RemoveLocation(l)
set l = GetRandomLocInRect(Recta<i>)
call CreateUnitAtLoc(Player(11), CreepUnitId, l, GetRandomReal(0, 360))
call RemoveLocation(l)
set l =GetRandomLocInRect(Recta<i>)
call CreateUnitAtLoc(Player(11), CreepUnitId, l, GetRandomReal(0, 360))
call RemoveLocation(l)
set l = null
set i = i + 1
endloop
call GroupEnumUnitsInRect(g, bj_mapInitialPlayableArea, Filter(function IsUnitHero))
call ForGroup(g, function FGg)
call DestroyGroup(g)
set g = null
set u = null
endfunction
//===========================================================================
private function Init takes nothing returns nothing
local trigger t = CreateTrigger( )
local region r = CreateRegion()
call RegionAddRect(r, gg_rct_Victory)
call TriggerRegisterEnterRegion(t, r, True)
call TriggerAddCondition(t, Condition(function Conditions))
call TriggerAddAction( t, function Actions )
endfunction
endscope</i></i></i>
The trigger doesn't trigger. I've tried everything.
The global variables are from a library that I will post if need be.