Trigger:
- Attack Setup
- Events
- Map initialization
- Conditions
- Actions
- Set ComputerPlayers = (All players matching (((Matching player) controller) Equal to Computer))
- Set AttackRegions[1] = Blink 1 <gen>
- Set AttackRegions[2] = Blink 2 <gen>
- Set AttackRegions[3] = Blink 3 <gen>
- Set AttackRegions[4] = Blink 4 <gen>
- Set AttackRegions[5] = Mass Here <gen>
- Set TownHalls[1] = Tier Zero (foots) 0037 <gen>
- Set TownHalls[2] = Tier Zero (foots) 0038 <gen>
- Set TownHalls[3] = Tier Zero (foots) 0039 <gen>
- Set TownHalls[4] = Tier Zero (foots) 0040 <gen>
- Set TownHalls[5] = Tier Zero (foots) 0041 <gen>
- Set TownHalls[6] = Tier Zero (foots) 0042 <gen>
- Set TownHalls[7] = Tier Zero (foots) 0043 <gen>
- Set TownHalls[8] = Tier Zero (foots) 0044 <gen>
- Set TownHalls[9] = Tier Zero (foots) 0045 <gen>
- Set TownHalls[10] = Tier Zero (foots) 0046 <gen>
- Set TownHalls[11] = Tier Zero (foots) 0047 <gen>
- Set TownHalls[12] = Tier Zero (foots) 0048 <gen>
- Events
Trigger:
- Upgrade Tiers Setup
- Events
- Time - Elapsed game time is 0.05 seconds
- Conditions
- Actions
- Player Group - Pick every player in ComputerPlayers and do (Actions)
- Loop - Actions
- Trigger - Add to Upgrade Tiers <gen> the event (Player - (Picked player)'s Current gold becomes Greater than or equal to 1050.00)
- Loop - Actions
- Player Group - Pick every player in ComputerPlayers and do (Actions)
- Events
Trigger:
- Upgrade Tiers
- Events
- Conditions
- Actions
- Game - Display to (All players) the text: (Name of the current trigger)
- Set TempInteger = (Random integer number between 1 and 5)
- Selection - Select TownHalls[(Player number of (Triggering player))] for (Triggering player)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- TempInteger Equal to 1
- Then - Actions
- Game - Force (Triggering player) to press the key Z
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- TempInteger Equal to 2
- Then - Actions
- Game - Force (Triggering player) to press the key X
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- TempInteger Equal to 3
- Then - Actions
- Game - Force (Triggering player) to press the key C
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- TempInteger Equal to 4
- Then - Actions
- Game - Force (Triggering player) to press the key V
- Else - Actions
- Game - Force (Triggering player) to press the key A
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Selection - Clear selection for (Triggering player)
Any idea what is wrong?
ALL the triggers do run, but no upgrade is done.