Frozenwind
System maker
- Reaction score
- 99
So basically, I'm looking for a function like wc3's "turn off collision". Yet I know sc2 loves the data editor meaning I'll be needing the "unit add behavior" function to do this most-likely.
The most interesting behavior (afaik) to edit would be reaper's jumping behavior, but I've got no clue how to edit it to make me have no collision (or eventually the mover "flying").
Could someone explain me how to replace a unit's mover (as that's most-likely needed) through a triggerfunction, a behavior or an effect?
EDIT:
Found a setting which seems to be setted. At behavior flags, you can set "suppres collision", but still I've got no clue how to actually activate the behavior, as just adding it seems not to work:
The most interesting behavior (afaik) to edit would be reaper's jumping behavior, but I've got no clue how to edit it to make me have no collision (or eventually the mover "flying").
Could someone explain me how to replace a unit's mover (as that's most-likely needed) through a triggerfunction, a behavior or an effect?
EDIT:
Found a setting which seems to be setted. At behavior flags, you can set "suppres collision", but still I've got no clue how to actually activate the behavior, as just adding it seems not to work:
Code:
Unit - Add 1 Unknown Behavior to temp_Unit from TempPBullet