AddToSpawnGroups
Events
Unit - A unit Finishes construction
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) = FootmanSpawner
Then - Actions
Unit Group - Add (Triggering unit) to FootmenSpawners
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) = GruntSpawner
Then - Actions
Unit Group - Add (Triggering unit) to GruntSpawners
Else - Actions
SpawnUnits
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in FootmenSpawners and do (Actions)
Loop - Actions
Unit - Create 5 Footman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))
Unit Group - Pick every unit in GruntSpawners and do (Actions)
Loop - Actions
Unit - Create 5 Grunt for (Owner of (Picked unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))