Triggered Ability Not Working

Glorn2

Slap n' Tickle
Reaction score
4
I am attempting to make a MUI seed of corruption type ability. I have a base ability to deal the damage over time, so only needed to trigger the AoE damage once the timer on the DoT runs out.

A unit starts the affect of an ability:
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Ability being cast) Equal to Seed of Corruption (Channel)
    Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Skills Seed loop <gen> is on) Equal to False
            Then - Actions
                Trigger - Turn on Skills Seed loop <gen>
            Else - Actions
        Set Seed_Level[(Player number of (Owner of (Target unit of ability being cast)))] = (Level of Seed of Corruption (Channel) for (Triggering unit))
        Set Seed_Caster[(Player number of (Owner of (Target unit of ability being cast)))] = (Triggering unit)
    Else - Actions
So, the if/then/else in the middle there, makes it so that I dont have to run the below trigger, if no one picks this ability. If you tell a trigger to turn on, and it is already on; can that cause a problem? I save the level of the ability, and the caster into global variables, for later use.


Every .2 seconds of game time it runs these actions:
Code:
Set UnitGroup = (Units in (Playable map area) matching (((Matching unit) has buff Seed of Corruption ) Equal to True))
Unit Group - Pick every unit in UnitGroup and do (Actions)
    Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                And - All (Conditions) are true
                    Conditions
                        ((Picked unit) is in Seed_Group) Equal to False
                        ((Picked unit) has buff Seed of Corruption ) Equal to True
            Then - Actions
                Unit Group - Add (Picked unit) to Seed_Group
            Else - Actions
Unit Group - Pick every unit in Seed_Group and do (Actions)
    Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Picked unit) has buff Seed of Corruption ) Equal to False
            Then - Actions
                Unit Group - Remove (Picked unit) from Seed_Group
                Set Seed_Damager = Seed_Caster[(Player number of (Owner of (Picked unit)))]
                Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Unit Group - Pick every unit in (Units within 411.00 of ((Position of (Picked unit)) offset by (0.00, 0.00)) matching (((Owner of (Matching unit)) is an enemy of (Owner of Seed_Damager)) Equal to True)) and do (Actions)
                    Loop - Actions
                        Unit - Cause Seed_Damager to damage (Picked unit), dealing (10.00 + (40.00 x (Real((Level of Seed of Corruption (Channel) for Seed_Damager))))) damage of attack type Spells and damage type Magic
                        Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\Devour\DevourEffectArt.mdl
                        Special Effect - Destroy (Last created special effect)
            Else - Actions

This ability actually works, for a short time. Like, when I start a game, and start using it, the AoE works perfectly. After a short time in the game, the AoE (this trigger) just stops working. The DoT part, which is based on an existing skill, still works fine though.

No where in my map do I turn either of these triggers off.

Anyone know why this might be happening?
 

HydraRancher

Truth begins in lies
Reaction score
197
Turning a trigger on twice doesn't cause problems.

You say the second trigger stops working. Are you certain, does your Dark Portal special effect still appear?
 

0WN3D

New Member
Reaction score
15
Unit Group - Pick every unit in (Units within 411.00 of ((Position of (Picked unit)) offset by (0.00, 0.00)) matching (((Owner of (Matching unit)) is an enemy of (Owner of Seed_Damager)) Equal to True)) and do (Actions)
???? I think u used the wrong 1.... Shldnt it be unit within range of picked unit?
 

Glorn2

Slap n' Tickle
Reaction score
4
I figured out what the problem was. For some reason, it wasnt refreshing the units being added to the unit group; so it would tell me (debugging) that the unit was being added to the group, but it really wasnt; so it would tell me every .2 that the unit was being added to the group. Had it actually been added, the trigger would have only told me once that it was being added.

^^Confusing, I know.

Long story short, I just made a new unit group, subbed it in over the old one, and it is working fine now. Silly world editor!
 
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