Triggers - Efficient Triggering

D

DeFRag

Guest
Unit - Make Unit Face Point
No didn't work man!!!!

Then - Actions
[Unit] - Make (Triggering unit) face (Target point of issued order) over 0.00 seconds


that is the trigger i whant to know....
 
M

Mythic Fr0st

Guest
It is what chocobo said


Unit - Make (triggering unit) face (then select target point of issued order)
 
M

Mythic Fr0st

Guest
Is the point of "Bumping" a thread, to send it back to the top, if no one replies after a while?
 
D

DeFRag

Guest
How can i make diffrent speed on the ice
like in volcano escape
 
M

Mythic Fr0st

Guest
Considering you have stored your unit in the unit array

Variables:
Slider, (or your unit array), unit, array 1
Loc, point, array 1
Speed, integer, no array
Code:
    Events
        Time - Every 0.03 seconds
    Conditions
    Actions
        For each Integer A from 1 to 12 do MULTIPLE Actions
            Loop - Actions
                Set Loc[0] = Position of Slider[Integer A]
                If / Then / Else, Multiple Functions
                    If - Conditions
                        Terrain Type At Loc[0] Equal To Dark Ice
                    Then - Actions
                        Set Speed = 20
                    Else - Actions
                If / Then / Else, Multiple Functions
                    If - Conditions
                        Terrain Type At Loc[0] Equal To Icecrown Glacier Ice
                    Then - Actions
                        Set Speed = 50
                    Else - Actions
                If / Then / Else, Multiple Functions
                    If - Conditions
                        Terrain Type At Loc[0] Equal To Northrend Ice
                    Then - Actions
                        Set Speed = 5
                    Else - Actions
                If / Then / Else, Multiple Functions
                    If - Conditions
                        Or - Any Conditions are true
                            Terrain Type At Loc[0] Equal To Dark Ice
                            Terrain Type At Loc[0] Equal To Northrend Ice
                            Terrain Type At Loc[0] Equal To Icecrown Glacier Ice
                    Then - Actions
                        Set Loc[1] = Loc[0] offset by speed towards facing of Slider[Integer A]
                        Unit - Move instantly Slider[Integer A] to Loc[1]
                        Custom script:   call RemoveLocation(udg_Loc[1])
                    Else - Actions
                Custom script:   call RemoveLocation(udg_Loc[0])

That should work, its a bit big, but it works:)
 
M

Mythic Fr0st

Guest
Thats alot more difficult, it requires practice, but I could post mine later (from Mythic Fr0st Maze)
 
M

Mythic Fr0st

Guest
My tutorial has been revised, I removed all the junky text out of it, so its readable now :)
 
P

PimpinCQw

Guest
when useing the shrrom world revive system, how do you make a check point that will make all alive and dead players to the point
 
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