Triggers

DM Cross

You want to see a magic trick?
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Ok, a friend of mine asked me to make him a spooky path, to see if I was any good with the terrain editor. I did that, and figured I'd have fun with it, so I made three custom units:
Player 1 (Based off footman)
Morpheus (Based off footman)
Mr. Smith (Based off rifleman)

Now, the point is to walk down the path, which has a fork in the road. Smith is on one end, Morpheus on the other. The Morpheus trigger works alright, but for some reason, I cannot get Smith to attack and kill Player 1! Here's what I tried:

Mr Smith2
Events
Unit - A unit enters Mr Smith2 <gen>
Conditions
(Entering unit) Equal to Player1 0009 <gen>
Actions
Unit - Order (Entering unit) to Stop
Unit - Change ownership of (Entering unit) to Neutral Passive and Retain color
Visibility - Disable fog of war
Game - Display to Player Group - Player 1 (Red) the text: Mr. Smith: Mr. Ande...
Wait 4.00 seconds
Unit - Order Mr. Smith 0006 <gen> to Attack (Entering unit)
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: You lost!

This was based off of the other trigger for Morpheus:

Morpheus
Events
Unit - A unit enters Morpheus2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop
Unit - Change ownership of (Entering unit) to Neutral Passive and Retain color
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Display to Player Group - Player 1 (Red) the text: Morpheus: I told yo...
Wait 4.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Player1: I know kung-...
Wait 4.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Morpheus: Show me.
Wait 4.00 seconds
Unit - Order (Entering unit) to Attack Morpheus 0010 <gen>
Wait 4.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Morpheus: Come on! ...
Wait 4.00 seconds
Unit - Order Morpheus 0010 <gen> to Attack (Entering unit)
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Morpheus: Hmm...May...
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: You lost!

I did the changing of Player1's ownership to Neutra Passive for two reasons: It wouldn't work the other way, and so that Player 1 can't order the unit to run or anything. So, anyone know how to fix it so the Mr. Smith trigger will work?
 
Well obviously your condition is one of the differences between the two triggers. That MIGHT be the problem.
 
Oops

Nevermind, it was with the unit itself. I fixed it! :D There, have fun with it...
 
That too was my consideration, but I didn't think you'd be that stupid :D:D:D
 
Lol, never underestimate the stupidity of Alexander Stinda, Rinpun...You should know that by now! And hey, I could report you for that! *evil smile* MUAHAHAHAHAHAHAHAHAHAHA *cough...looks around...shrugs* HAHAHAHAHAHAHAHAHHAHAHAHA!
 
:eek:

:banghead:

...I forgot that.

*Cowers in shame*

Well I might take a look at your simple path to see how good you are at the terrain editor, but I can see that enough with your haunted forest :D
 
Heh, if you DO download the map :P Play it first...It's funny! :D
 
Heh, thank you! :D It was really just supposed to be a demonstration of how well I can create spooky terrain, I think Conan was thinking of enlisting me to help with some map, or something...But I finished it and for some ODD reason, the "There's a difference between knowing the path...and walking the path" qoute came to mind, and I got the idea for that. That's the first triggered map I've ever done without any actual help. (Didn't count the question I asked here because a) the only answer I got was wrong and b) figured it out for myself! :D)

But yeah, that was fun...I was thinking of testing out some cinematic type stuff, but then decided it wasn't worth the effort... :P
 
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