Trouble with damage-over-time spells

LurkerAspect

Now officially a Super Lurker
===SOLVED===

Hi there all :D

I've encountered an annoying problem in World Editor: standard damage-over-time spells and abilities such as poison arrows, envenomed weapons, and parasite can be set to kill a unit in the object editor, however when the unit dies, the kill is not always credited to the player who actually gave the killed unit that fatal poisoned blow. I know this to be true because neutral creeps who are killed by a damage-over-time ability do not always give bounty.

I'm currently working on a needlessly complicated struct system to try and create my own damage over time system, but it's a real pain! If anyone has a quick, effective solution to this problem (that works) they may expect a bit of +rep on the side for their efforts :thup:
 

jnZ

I
so, what you are asking for is a custom dmg over time system?
if you are able to use jass, something like that would be quiet simple with the use of local variables.
i could come up with something simple if you don't want to try yourself.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • C Cherry.Grove:
    My boyfriend is super into Bethesda modding so I'm probably going to join him in that for a bit, then move on to making mobile/browser games.
  • C Cherry.Grove:
    I mostly just want to look at my old projects because I know I posted uploads on here somewhere.
  • C Cherry.Grove:
    My one game was basically Among Us but you sabotaged an entire medieval city simulated drastically inefficiently with dynamic NPCs :S
  • C Cherry.Grove:
    of course I never finished it x D
  • jonas jonas:
    xD
  • jonas jonas:
    I think you can still run the original game, just there's a chance your map won't work with the newer patches
  • jonas jonas:
    what development framework have you been looking at for mobile development?
  • jonas jonas:
    I'm currently creating (as a hobby) a space invaders like game for mobile using Xamarin, after starting a few larger projects that I also may not have finished :rolleyes::p
  • The Helper The Helper:
    Awesome! you should look at the Atari VCS platform it does not have a huge user base but the one it has is super active at around 11k and they have no games in there store
  • The Helper The Helper:
    basically it is linux
  • The Helper The Helper:
    OMG it is BanLord as Blackveiled on the forum
  • The Helper The Helper:
    what is up buddy
  • jonas jonas:
    thanks for the tip, that sounds cool. Never heard about the VCS before but seems like it should be a good match
  • tom_mai78101 tom_mai78101:
    The winter vacation left a toll on me. I missed staying up late and sleeping in late.
  • C Cherry.Grove:
    i haven't looked into it yet
  • C Cherry.Grove:
    If I could use something Python compatible it would save me some learning
  • C Cherry.Grove:
    But Unity might be easiest
  • C Cherry.Grove:
    looking at old posts here makes me happy. Makes me be all like "wow I was pretty smart in 2009"
  • C Cherry.Grove:
    mostly failing at life through adulthood really demotivated me for a while
  • C Cherry.Grove:
    ....what I don't get is why the fuck they would force us to permanently convert to a version of the game everyone fucking hated : \
  • C Cherry.Grove:
    Raid Shadow Legends texture pack smh
  • jonas jonas:
    Most people fail at life throughout their adulthood. Sometimes we get to learn from it. Usually it just feels like crap.
    +1
  • The Helper The Helper:
    What does not kill you makes you stronger is what they say
  • C Cherry.Grove:
    for real! :cool:

    Staff online

    • Ghan
      Administrator - Servers are fun

    Members online

    Affiliates

    Hive Workshop NUON Dome
    Top