Trouble with Orders...

Chao

Setting sail for fail in the sea of lame.
Reaction score
63
Hey, y'all!

I'm trying to get a group of units to attack-move to a certain point. When they reach that point, I want them to disregard other units and attack a specific building.

I am currently running a trigger that causes them to Attack-Move upon Entering the starting region, and this is bugging; some units just flat-out don't move!

I used to be running a periodic if/then/else re-ordering trigger, but every 5 seconds a number of the units would just turn around and go away.

Anyone know of a good troubleshooter to make sure the units stay on the path they're supposed to be on? I'm down on my luck in figuring that out, and checked the tutorials pretty heftily.
 

Sneakster

Active Member
Reaction score
24
Did you have something like this? It worked for me...
Trigger:
  • Start
    • Events
      • Player - Player 1 (Red) types a chat message containing -test as An exact match
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Unit - Order (Picked unit) to Attack-Move To (Center of attack region <gen>))

Trigger:
  • Enter Region
    • Events
      • Unit - A unit enters attack region <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit - Order (Triggering unit) to Attack Farm 0000 <gen>
 
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