C
Cyclical
Guest
Hi there,
I'm trying to work out the map editor for TFT, and I've figured out pretty much everything but the blasted triggers. I was quite competent with the Starcraft campaign editor, but the only thing that seems comprable between the two is that... well, Blizzard made both of them.
A few basics: The project I'm hoping to make is a remake of Warcraft 2: Tides of Darkness. The Hero is Ogrim Doomhammer (Orc Warchief Magroth). The first level is (should be) simple: Build four Burrows, a Barracks, and an Altar. When that's finished, a new quest is activated to destroy a small encampment of humans. There's an optional quest to rescue some trolls.
What I'm having problems with:
1) I can't, for the life of me, figure out how to set it so that when Player 1 owns 4 Burrows, an Altar, and a Barracks, the quest ends. (In SC, it was easy!) If someone could just tell me what event to use, that'd be a great start!
2) I made the Trolls go back to their camp when you free them; I want the quest to be completed when they arrive there. I've got a region determined, but, again, I can't figure out what events and conditions to use.
3) How do I stop the map from automatically revealing the Humans after a few minutes like it does in a melee game?
4) I want the victory condition to be "Kill the human Captain", not necessarily to wipe them out completely. I can't make any sense of the whole concept of Conditions, though. The ones I seem to need aren't on the list.
A few less important things: I can't figure out how to get the Hero to glow like he ought to, nor how to boost his HP. I'm sure there are simple fixes to both of these, but I've puzzled over them for quite a few hours and can't work them out.
Blizz really ought to provide a better manual than that little blurb that comes on the CD.
Any and all help would be greatly appreciated. I'm not asking anyone to do it for me - only that they show me how to do it for myself!
3
I'm trying to work out the map editor for TFT, and I've figured out pretty much everything but the blasted triggers. I was quite competent with the Starcraft campaign editor, but the only thing that seems comprable between the two is that... well, Blizzard made both of them.
A few basics: The project I'm hoping to make is a remake of Warcraft 2: Tides of Darkness. The Hero is Ogrim Doomhammer (Orc Warchief Magroth). The first level is (should be) simple: Build four Burrows, a Barracks, and an Altar. When that's finished, a new quest is activated to destroy a small encampment of humans. There's an optional quest to rescue some trolls.
What I'm having problems with:
1) I can't, for the life of me, figure out how to set it so that when Player 1 owns 4 Burrows, an Altar, and a Barracks, the quest ends. (In SC, it was easy!) If someone could just tell me what event to use, that'd be a great start!
2) I made the Trolls go back to their camp when you free them; I want the quest to be completed when they arrive there. I've got a region determined, but, again, I can't figure out what events and conditions to use.
3) How do I stop the map from automatically revealing the Humans after a few minutes like it does in a melee game?
4) I want the victory condition to be "Kill the human Captain", not necessarily to wipe them out completely. I can't make any sense of the whole concept of Conditions, though. The ones I seem to need aren't on the list.
A few less important things: I can't figure out how to get the Hero to glow like he ought to, nor how to boost his HP. I'm sure there are simple fixes to both of these, but I've puzzled over them for quite a few hours and can't work them out.
Blizz really ought to provide a better manual than that little blurb that comes on the CD.
Any and all help would be greatly appreciated. I'm not asking anyone to do it for me - only that they show me how to do it for myself!
3


