T
the wanderer
Guest
My game produces TONS of units. It was designed that way on purpose being as it is like 4 way hero wars that technically produces 8 units every 2 seconds. As you can imagine, that will quickly add up. Also being as it is that you can upgrade troops, one side can dominate all the rest producing way over 200 units.
My question is that I need some code that will either destroy all units of a computer run player (except for one particular unit) after it reaches the 200 food limit cap, or that will stop producing units after the 200 food limit cap.
Any help would be fantastic. I will be working on it after this post.
My question is that I need some code that will either destroy all units of a computer run player (except for one particular unit) after it reaches the 200 food limit cap, or that will stop producing units after the 200 food limit cap.
Any help would be fantastic. I will be working on it after this post.


