Trying to rig fake harvest..

Gelroos

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I need to figure out a way to have a unit harvest a tree and receive a resource instantly without taking it to a hall or filling up.. maybe without destroying the tree.. Any ideas? :banghead:
 
Well to make it not hurt the tree, well you gotta edit the trees health in destructible editor. Edit the abilities area of effect (Should say something like 118) to whatever and they can hit it from there, so they can hit a tree across the map and it will shake ;) also it will blight from ghouls so that would be fun to mess with people
 
Meh, that didn't work out.. turns the unit into a wisp as it gathers.. I just want a peon smacking a tree.. no lumber on his shoulder yet get resources after a certain ammount.. I must be asking too much :/
 
Why do you want to rig it anyways? Is it a melee map? Sorry for being harsh but do you suck to bad to beat anyone without rigged resource gathering? :rolleyes:
 
Rig was just a choice of words.. I'm making a custom map where I want to be able to chop on a tree for a while to gather wood.. simple as that.. would be nice to get 1 wood every chop and you could sit there indefinatly and chop forever..
 
Oh ok so kind of like a survival type of thing... Theres a few triggered options then.

First add the attack - target allowed <Tree>, then pick one:

A: Create a lumber-item placeholder that cannot be dropped and has 0 charges (Must have charges though) Also non-consumable etc... Then make a trigger that detects when it hits the trees, add 1 charge to the item
B: Do sort of like A but instead of an item use the units own custom value, just set it to +1 each hit
C: Add it straight to your lumber pool by detecting when he hits the tree and adding +1 wood to owner of attacking unit or whatever
D: Edit the Ghoul (Wood gather) ability to have lumber capacity 500 and damage to tree 1 (1 Wood per strike), then he will harvest non-stop (But will only return if u tell him to... which isnt what you wanted lol)
 
Awsome, I'll mess around with those a bit and see what I can come up with.

Thanks much :shades:
 
Now I can't figure out how to give a unit attack types with items.. like only let them chop trees with an axe.. :banghead: It's probably just far too late for me to think straight..
 
You can also give the trees a crapload of hit points, so it takes forever to chop through.
 
Actually, Heptameron, he can just edit the ability to do no damage to the tree per chop :D

Then, you can trigger it so that whenever the unit begins the effect of the ability "Gather Resources" or whatever it is called, give it 1 unit of lumber. It may help to not give him any lumber on his shoulder by chopping either (get rid of the animations and somehow make the lumber amount carried = to 0 or someat).

I don't think you can change attack types, sadly. However, you can use a trigger. If unit is ordered to attack or right-clicks a unit (something like that), then if the triggering unit has Axe in slot 1, order unit to stop and display game message "You cannot fight with a Woodcutting Axe."
 
There's some abilities that have "data - enabled attacks index" (or something like that),
Orb of Shadow I think, or Orb of something,
and, well, if you set your units second attack to "targets allowed = tree"...
that might just work.
 
Try:

-Changing to "not a peon"
-Giving ability "Return Lumber"
-Set the max life of the tree every 15 or so seconds.
 
to make the peon use an axe give an item with an ability that adds an axe model to the peons hand. there are alot of places you could download a model for that.
 
Thanks for the help guys! I think I'm gonna use the return resource skill and be done with it. Is it just me or are the triggers that detect what a unit does seem not very powerfull. :)
 
Gelroos said:
Thanks for the help guys! I think I'm gonna use the return resource skill and be done with it. Is it just me or are the triggers that detect what a unit does seem not very powerfull. :)
It's not just you. You can usually find out when a unit's casting an ability, or is ordered to do something, but it's a serious pain to find out when they're doing something else (such as when they stop chopping at a tree and decide to start walking back; good luck detecting that easily).
 
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