Tunnels

mase

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Need help with Tunnels

How can i make an undergound tunnel for my map (if i can). (i dont care if its in JASS or GUI) TY in advanced.
 
What are you doing?

1. A tunnel like a buildable waygate?
2. A Waygate in general?
3. A terrained underground tunnel, that you walk though in a RPG?

1. The building would need the "Watgate" ability then you could connect them to a point i belive.
2. Place a waygate, connect it...
3. Ouch use your sence and try to make a roof and LOTS of doodads.
 
No like have u seen the css map of de_dust? Like it goes down and there is a building over it to make like a celing.
 
So you want like a ditch with a roof kind of tunnel?

Sorta like this? Its made of elevators over a -2 cliff and it was a PAIN to get that camara angle.

Ive never seen the map you talk about but this is my best shot (This is what i meant by "#3.") a longer ditch, more elevtators, and regarly spaced camaras with triggers to switch your viwe to them as your unit moves should work. If you have more than one unit per player in the tunnel things are going to get werid and it will probely crash. You might be able to use 1 camara at the end, if your tunnel doesn't turn and stuff.
 
He was refrencing to a counterstrike map, please keep in mind not everyone here has played CS.
 
Also keep in mind that WarCraft III isn't CounterStrike :D
I don't think it's possible to have two levels, the ground level and the underground one.
It's achievable visually with elevators (UnknowVector way)
Remember that an elevator is walkable but all units must be on it or under it
You can't have some units on a elevator and some others under the same one.
 
Wat i tried was a bridge. (didnt work no1 can go beneath a bridge (which was on cliffs)). I want it to b something like that.
 
event: unit enters a region

condition: region equals to (your tunnel here)

actions: make unit disappear, then magicaly reappaer on the other side, by using the magical system known as JASS, ill stop now cuz i dont know how to use JASS.
 
he doesnt want to make it dissapear and reappear he want it to walk under.
 
MooMooMan said:
event: unit enters a region

condition: region equals to (your tunnel here)

actions: make unit disappear, then magicaly reappaer on the other side, by using the magical system known as JASS, ill stop now cuz i dont know how to use JASS.

You wouldn't need JASS.
 
I was going to bed as i saw this post. It wont work to appear and disappear.
If you enter one region, you appear in the other. meaning you will walk back again "under the bridge" this in action looks like. Your player disappeared, and your computer froze and you're going "WTF JUST HAPPENED" lol you would need to make 4 regions by each bridge/tunnel and that would be extremely inconvenient. of course you could use a shut off/shut on trigger line. like unit enters region002gen>/turn off region001 teleport/move triggering unit to region001 instantly/turn on region001 teleport, and vice versa
 
event - unit enters region: (tunnel)

condition - triggering unit eaquil to (your hero)

actions - set triggering units pathing to (0)

allowing you to walk through and then:

event - unit leaves region: (tunnel)

condition - triggering unit eaquil to (your hero)

actions - set triggering units pathing to (normal pathing)

i just made it up and i don't know if it will work but it's worth a try then you could walk through doodads

also you could put on a third person camera and use a trigger to order your hero to walk to the other end of the tunnel and make it a cinamatic that way the hero is not blocked out by the roof.

**this is just and idea I have not tested it! goodluck
 
[off topic]skyrider123, ill give you sum +rep if you let me use your avitar. jk, but could i use it??? goes right with my name.[/off topic]
 
ok so u wanna use my avatar... its easy to get one just search for pyro download one good one and resize/crop it there ur done upload it and there.

and u can use it if u want i don't care
 
ok he has a good idea u know, he may have found out how to let u have a tunnel.


1.) make a building that looks like a opening to a tunnel, and then make tunnel peices. put um all next eachother and all and have them have no collision size. now, i mean the tunnel has no collision size

2.) set pathing blockers all around the outsides of the tunnel (regular+ and air)

3.) make sure that 1. ) it is somewhat below groun (drop a level), and make sure air can fit beneath it, otherwise it would look bad, with birds flying through the top.

this will allow ur units to walk through and all, with no interference

for visibility, u might wanns have a region that once enters changes camera angle to a angle that is like 1st person so u can se ur unit (like a tank waz , non gps mode)


i dont know if this would work but its worth a try
 
Just use the time-honored method of a whole lot of arches right next to each other, and just lower the ground they're on. Works pretty well.
 
guitarplay said:
ok he has a good idea u know, he may have found out how to let u have a tunnel.


1.) make a building that looks like a opening to a tunnel, and then make tunnel peices. put um all next eachother and all and have them have no collision size. now, i mean the tunnel has no collision size

2.) set pathing blockers all around the outsides of the tunnel (regular+ and air)

3.) make sure that 1. ) it is somewhat below groun (drop a level), and make sure air can fit beneath it, otherwise it would look bad, with birds flying through the top.

this will allow ur units to walk through and all, with no interference

for visibility, u might wanns have a region that once enters changes camera angle to a angle that is like 1st person so u can se ur unit (like a tank waz , non gps mode)


i dont know if this would work but its worth a try
1. will do 2. then the ppl wont be able to go above the tunnel 3. a. ok b. yea
 
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