Turn on Random Trigger

  • Thread starter Thread starter Master_Saji
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Master_Saji

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Alright, taking the idea that UnknownVector gave me, I'm planning to make a minigame(s)

But, problem is, I have no idea how one would do it...anyone have any experience and time to do a trigger to run a random trigger at the end of each level? Something like Skibi or Ryoko TD please and thank you ^_^
 
Use a random integer variable, set it to math-random number between 1-(# of options)
Then use multiple if/then/else to determine which trigger is fired checking the integer condition
 
So, like...

The even would be the timer ends....and...I should assign my vars to the triggs and map initialization? then like

Events
Timer - Last created timer ends
Conditions
Actions
...

Wait....should I make an intiger array...? and, make it the number of minigames I have?
 
Event: Timer expires
Action: Set <RandomInteger> = Math - Random number between 1-5
If <RandomInteger> = 1
Then Trigger - Run <Bound> checking conditions
Else do nothing
If <RandomInteger> = 2
Then Trigger - Run <Battleship> checking conditions
etc etc
 
:banghead:

That simple?! God I'm an idiot (Twice!) Thanks alot Rad, I'm gonna go check this out right quick ^_^
 
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