Separate names with a comma.
Discussion in 'The Graphics Zone' started by w/e, May 13, 2006.
You might be right.
Photoshop is free for 30 days... or more in some cases.
Why not just copy paste three layers of the same image and the flipping em, going from 128x128 to 256x256 without even touching texture quality and making it tileable.
If you don't understand what I'm saying, as even I didn't:
We have this image:
make one identical layers flipping it horizontally, duplicating these two layers flipping both duplicates vertically, resulting in a completely tilable texture:
Resulting in a tile like this:
Because that texture is extremly easy to notice where it repeats. But, there isn't 1 sure-fire method for every type of texture. Your way is slightly better for those kind of rocks, but still require a large amount of re-touch work.
Your method is also better for lower-resolution textures, while mine begins to shine around 256+res. It's just opinion mate.
Indeed, that is true, I think my way looks good enough for brick walls, gravel and such, that doesn't need to look as unique as possible in every spot.
Btw I tested to tile your image vertically and it didn't fit in some places.
I tiled it in photoshop and I only notice 1 minor place where it doesn't fit (top left area)
Purge your tutorials don't work any more... Any chance you will re-upload them?
Some of you may not know this, but GIMP's printing script is very buggy right now. In fact, I can't print anything larger than about an inch square, so I found this neat trick for dealing with it while I was finding a program to print a picture. What you do is you save the file you want to print (I suggest a .png file format). Next, you go to your file and right click it. Go to open with and select firefox. Your image should be on the screen and you can just do file->print and voila, you have a program to print directly with.
Not by me, but an extremely good tut about contrast and composition.
That tutorial was very much needed.
Smudging like a boss.