Twilight of the Dead: The Remake

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What I am looking for is:

Custom Unit: Infectious Zombie
Custom Ability: Necrotism
Custom Buff/Effect: Necrosis
Custom Triggers: To run these...

My thoughts are:
Infectious Zombie comes with Necrotism.
The I need 3 triggers:
Trigger 1) Infectious Attack
Whenever a Unit is attacked by an Infectious Zombie, roll the dice. On a 6-sided die, a roll of 1-4 and there is no problem. On a roll of 5 or 6, the attacked unit is infected with necrosis.
Trigger 2) Infection
Any unit infected with necrosis should lose 1 hit point per ¿turn?
Trigger 3) Infectious Death
Any Unit with necrosis that dies will be replaced with an Infectious Zombie unit that belongs to player 12 (my generic Infectious Zombie controller)

Questions:
Trigger #1... Isn't there a way to make the ABILITY do this? Instead of creating a trigger to manage the ability?
Trigger #2... I want necrosis to be PERMANENT. I will PROBABLY create a spell or potion that will remove it, but that comes later...
Trigger #3... Ok, I use Player #12 as my ZOMBIE player... Couldn't I make them Neutral Hostile Units?
THAT would mean creating an AI for them wouldn't it?
Hmmmm....

Any help here would be appreciated...
Thanks...
 
When you say "Any unit infected with necrosis should lose 1 hit point per ¿turn?", do you mean by second?

I think I know a way to pull this out, but I dont think that it can be done using only abilities.

Ill make a small example map far ya, if I find the time.
 
Heh, this is something I did in about ten minutes, so dont expect too much
 

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chuckle...
cool... I will check it out tonight AFTER work...
Thanks sATARa!
 
Sure :) but dont thank me yet hehe check it out first
Im not sure its the thing you wanted...
 
Busy As Hell!

sATARa,

First off...
THANKS A MILLION!

Secondly, that WAS excellent...

Now I just need to perfect it.
For instance, I want to create an AI for the Zombies...
So that they don't attack UNDEAD players, but run instead.
And maybe get them to congregate in packs whenever they discover 'food'. I REALLY don't want to waste a player slot for them. AND I don't think Neutral Hostile AND/OR Neutral Passive will work because of the AI behind it. The Zombies should NEVER run from anything (excepting an Undead Player who attacks them). It doesn't matter if they are being destroyed, they just don't run.

I am itching to start putting together some re-skinned stuff for a good Twilight of the Dead campaign... or "28 Days Later, a thousand Years Ago..." <chuckle>

I have been busy as hell sATARa, my wife chipped a root-canalled tooth first thing on Friday, and I haven't had more than a couple minutes to work on the computer, this was a weekend from hell, then work jumped straight into fifth gear. I am ACTUALLY busy as hell this week. Altho I always make time for a post or two as I get questions, or just to reply... chuckle...

Hope everyone is doing well... I got a Yahoo! Member add from a Yamaha guy from this group? But I forgot to hit the "ADD BUDDY" button, so all I did was approve him to add me without adding him to MY LIST! SO If this was you? Message me so I can add you... :-D

Later...
 
Im glad it helped...
... ehh, my knowledge of AI is unfortunately very limited, so I guess I cant help you here. One thing I know is that its always an good idea to have one computer conrolled player, that does this sort of thing. You wouldnt, of course use him to controll only the zombies... he can do many other things your map needs.

I see you`re getting really hooked on this... no turning back now hehe... but I have to warn you, you have no idea how time cunsuming this really is lol

Yamahaguy? No that wasnt me... thats Ryoko, one of the mods here...

If you need anything my mail is [email protected], but perhaps its better that you PM me here
Havent set up that yahoo massaging system yet, but I will soon
 
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