Renendaru
(Evol)ution is nothing without love.
- Reaction score
- 309
One, to achieve a proper attack detection I need to detect units within a cone, at melee range, and get the closest 'passed' unit. But, I've not used angles within GUI, so it confuses me to no end.
Two, is animations. I'm currently using a system to move a unit based on key presses, but it has every possible direction to move due to how I coded it and all, but the problem is the animation. If I move my Dark Templar, his animation will be paused for a second when he finishes moving. How do I fix this.
Two, is animations. I'm currently using a system to move a unit based on key presses, but it has every possible direction to move due to how I coded it and all, but the problem is the animation. If I move my Dark Templar, his animation will be paused for a second when he finishes moving. How do I fix this.