Two skills acting like siamese twins. Any Ideas?

Kitt

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The following two skills cast each other. That is to say, if a hero has both skills, using one will use the other skill, and thus cause it's trigger to cast aswell. The triggers are as follows.

Code:
Decoy
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Decoy 
    Actions
        Set Dec_DecoyCaster = (Casting unit)
        Unit - Create 1 (Unit-type of Dec_DecoyCaster) for Neutral Hostile at (Position of Dec_DecoyCaster) facing Default building facing degrees
        Unit - Change color of (Last created unit) to (Color of (Triggering player))
        Unit - Turn collision for Dec_DecoyCaster Off
        Unit - Order Dec_DecoyCaster to Move To (Random point in (Current camera bounds))
        Unit - Add a 17.00 second Generic expiration timer to (Last created unit)
        Unit - Add Ghost to Dec_DecoyCaster
        Wait 17.00 seconds
        Unit - Turn collision for Dec_DecoyCaster On
        Unit - Remove Ghost from Dec_DecoyCaster
Code:
Ghost Blanket
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Ghost Blanket 
    Actions
        Set Gho_GhostCaster = (Casting unit)
        Unit Group - Pick every unit in (Units within 500.00 of (Position of Gho_GhostCaster)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Picked unit) Not equal to Gho_GhostCaster
                        (Owner of (Picked unit)) Equal to (Owner of Gho_GhostCaster)
                    Then - Actions
                        Unit - Add Ghost to (Picked unit)
                        Set Gho_TotalUnitsAffected = (Gho_TotalUnitsAffected + 1)
                        Set Gho_UnitsAffected[Gho_TotalUnitsAffected] = (Picked unit)
                    Else - Actions
                        Do nothing
        Wait 20.00 seconds
        For each (Integer Gho_UnitsAffectedLoop) from 1 to Gho_TotalUnitsAffected, do (Actions)
            Loop - Actions
                Unit - Remove Ghost from Gho_UnitsAffected[Gho_UnitsAffectedLoop]
        Set Gho_TotalUnitsAffected = 0

I don't see why the triggers would cuase this to happen, because it's not JUST the trigger thats activated, the cooldown and mana loss happen for each spell aswell. I'm guessing it has something to do with the fact that i modeled the two skills both after fan of knives, but i can't find anything logical in either skills data that would cause this.

Any ideas? Thanks in advance to anyone who contributes^^

Meow!
 
Modeling both skills aftre the same base one will cause that to happen every time.
 
There isn't a way to circumvent this? Or Do i have to pick a completely new model skill everytime?

Mrow.
 
Use Channel.
 
Since sargon is the most vague poster alive i'll elaborate. Make two custom abilities based on the Channel ability. Change the line 'Data - Base Order ID' to something different for both abilities.
 
Does channel require a target, or is it just a click and something happen ability?
 
To Kitt's last question. Make sure the field 'Data - Target Type' is set to 'Instant (No Target)' And it will activate on click.
 
They're basically suggesting to use Channel as a dummy ability and then have triggers do the actual work. For that matter, you may want to just use Thunder Clap for the second ability.
 
I'm having a problem with channel, when i specify an effect to happen, nothing happens. My hero just does his little casting animation, and thats it. any suggestions?

Mreow.
 
Kitt said:
I'm having a problem with channel, when i specify an effect to happen, nothing happens. My hero just does his little casting animation, and thats it. any suggestions?

Mreow.
That's what Channel is supposed to do. Zilch. You have to use triggers to get something to happen when it's cast.

(By the way, buffs and effects are visual only. You could give the Shadow Strike buff to Storm Bolt and it'd still act like Storm Bolt, but with different special effects.)
 
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