Udgrades in shops

  • Thread starter Thread starter Lachris100
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Lachris100

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Hi I would like to know, how do u make an upgrade that works in 3 stages to an ally units, where the upgrade is in a shop, and all 3 upgrades don't cost the same... Just like in "Rival nations"....??

I use TFT... thx
 
1 more time

hmm one more time :) A hero have to select a research in a shop.. that research would give a +1 attack to an ally (ex. u are green and u buy the research.. it gives red a boost in attack to his units).... But the research should work like a normal researches, 3 stages... like the research in rival nations or like in a normal melee game. ( Ex. stage nr.1 "iron forged swords" stage 2 "Frostguard" and stage 3 "Searing Blade")
 
Go to the object editor, and click on the upgrade tag.

I reccomend, looking through the upgrades and picking the one that best describes what your looking for. Probobly a damage bonus upgrade.

Create a new upgrade based off that. You can now change the initial cost, and the cost-per-level factors. You can also change the icons and names for each level.

You may have to watch for the class and type of the upgrade. Some might say Melee units, and others ranged, so you might have to change that too.

Then, go to the units tab. In all of the units you want effected by it, add your new upgrade to 'Upgrades used' field.
 
Yes, this i know :) but thx anyway. But the problem is, I can't add an upgrade to a SHOP, the shop don't show the upgrade..

The upgrade should be for an ally player... (ex. U buy an upgrade in a shop with your hero.. And the upgrade gives a teammate ex. + 1 to armor)...
 
OH oh oh.

I see.

I don't think you can man. An upgrade needs to be at a building a player owns.

If the shop is owned by red (just for example) only red is going to be able to do upgrades ~~

The only way to do somthing like that is to rig it with a dummy unit...or ITEM

Sell the unit/item at the shop. Change the icon, description, and cost to match your upgrade.

Then make a trigger

A unit is sold
(unit type of (sold unit) equal to "xx")
Set research level of (upgrade) for (owner of (sold unit) ) to 1
remove (sold unit)

(or if you want to use an item, use a tome that does nothing)

Bad things is, you cant really do multiple levels of an upgrade....
 
Oki i see :(
Can I remove the buyed item from the shop and create a new item at the same spot?

Or should i remove the shop and create a new one? with the new upgrade? :D

thx man :)
 
Thats the thing, I want it to effect all the players (in the same team) :)

U see red is a AI player he spawns units move and attack the other team(The other team has one AI player to).. and Blue ( U ) help them if u want to ;)

So blue have to help red with ex. upgrades more spawn units..

So it's fine if u buy the upgrade, and other players could see the new upgrade :)

Oki how to remove items form shop?
 
I think this is kinda what your looking for, but I couldn't get it to change the upgrades in the shop from lvl 1 to lvl 2 which is the 2nd part of the actions

Upgrade Sword 1
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Iron Forge Sword

Actions
Player - Set the current research level of Iron Forged Swords to 1 for Player 1
Player - Set the current research level of Iron Forged Swords to 1 for Player 2
Player - Set the current research level of Iron Forged Swords to 1 for Player etc.
Neutral Building - Remove Iron Forge Sword from (triggering unit)
Neutral Building - Add Frostguard to Goblin (triggering unit)
with 1 in stock and a max stock of 1


That code is really messed up but should work if its figured out properly, the only thing is that if say your team had lvl 2 upgrade already and the lvl 3 was in the shop, the enemy could run into your base and get the lvl 3 without paying for the lvl 1 and 2.
 
Can't figure this out either, but someone did.

There IS a way to do team upgrades as shown in the attached map. Unfortunately it is protected, so I cannot see how it is done. Any ideas?

ThySpektre

Hmm, can't upload the map...too large. Basically though it has one building where any allied player can upgrade units for the whole team. Upgrading the whole team's units isn't a problem for me with triggers, but how did they get allied players to be able to buy upgrades from a building that does not belong to the player researching the upgrade?
 
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