I'm working on the hero selection of a hero arena... Currently I have it spawn the heros in a region behind the circle of power...before I had just the hero there, and when the wisp selected it, the hero would disappear. But now that I changed it to a region system I can't get the hero to disappear... tell me what's wrong with this? Event: Unit enters xxx region Conditions: Unit is type wisp and Pick_Taken = 0. Action: Set Pick_Taken 1 If player# > 5 spawn xxx hero at team 2. If Player # <5 spawn xxx hero at team 1. Pan camera to last created unit. Unit Group - Remove All Units from <region display hero was in> Remove triggering unit from game. So the jist of what the trigger looks like... why on earth would it not remove all units from that region I specified??? Does it not work for heros or something?