Unit animation

l)emonStorm

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I have made a custom building with a doodad as the model, meaning that it has no birth animation. Is there any way i can make my building play a different building's birth animation without editing the model?
 
I think its under 1 of the buildings stats...i dont really know my friend does most of my unit stuff...
 
Maybe you can use a trigger, Animation - play [constructing structure] death animation (backwards :rolleyes: )
 
> Is there any way i can make my building play a different building's birth animation

Can't, sorry.

But, a structure, even if it appears instantly, won't be usable before its build time has actually passed.

Other than that, use a different building. One that does have that animation...
 
AceHart said:
> Use a different building. One that does have that animation...

Can be hard if you want to use a tree, but theres a treant! If your using a rock theres a mountain giant! If your using a bush, then your screwed :)
 
I have a new idea. When my building is created, i want it to instantly be hidden/removed/ and in its place have a custom unit i created with the same icon and build time, but a different model file be built. When this new unit finishes construction, i want it to b replaced with the original building with no birth animation. This trigger sounds easy, but its not. Please help
 
nvm i realized if i just have my worker build the unit with the birth animation, i can just replace it once it is built.
 
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