Unit Combat ... help please!

  • Thread starter Thread starter Lawrence
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Lawrence

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hello

#1
Is there a way where i can add a delay whenever a unit begins to attack? for example, i am making a heavy machine unit, but i wanna make it realistic, so i don't want him to run and run and then suddenly fire...

#2
I am making units with guns ... is there a way i can make it so that after a certin amount of time they have to reload? or just delay it so that it it will take a certain period of time before they can attack again?
 
Yep, and it all depends on how you'd like to do it.

1) If you're not satisfied with changing the attack speed to a very high cooldown that it would wait like 3 seconds before firing again, you'll have to do a unit is ordered to attack or unit is attacked and then you pause the ordered unit or attacking unit, wait 2-3 seconds, and then unpause him. The power of pause and unpause is that the unit remembers his orders, so if he has a high attack speed he'll just blast away when he can.

2) Yea, but it depends on how you want to go about it. If it's a game like Dawn of the Dead where it's only one shooter, you can have an integer array with a value for each player that keeps track of their bullets and reloads or whatever. If it's a plain shooter with lots of units, you might want to use their custom value. Simply set it to, say, 50 bullets and then have a trigger that reduces the shooter's custom value by 1 if it isn't 0. If it's zero, then order unit to stop.
 
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