Husky
Local Lurker
- Reaction score
- 119
PLEASE READ POST 7 BEFORE READING THIS.
Hi, Okay this is what I want to happen:
NOTE: This is like sheep tag.
When a unit comes within X range of unit that unit dies and another one is created in his spot except that the one created in his spot is a different model.
Simplified:
When the tagger comes very close to the Hider (people that run away) the Hider becomes the tagger.
This is what I got but it doesn't seem to work:
Events
Unit - A unit comes within 200.00 (I change this) of Hider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hider
Actions
Unit - Create 1 Tagger for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + Is it, watch out!)
Well I thought that would work but it doesn't unfortunatly.
Any ideas on whats wrong?
-Husky
EDIT: Hmm I may have a solution, i'll post back soon...
Hi, Okay this is what I want to happen:
NOTE: This is like sheep tag.
When a unit comes within X range of unit that unit dies and another one is created in his spot except that the one created in his spot is a different model.
Simplified:
When the tagger comes very close to the Hider (people that run away) the Hider becomes the tagger.
This is what I got but it doesn't seem to work:
Events
Unit - A unit comes within 200.00 (I change this) of Hider 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hider
Actions
Unit - Create 1 Tagger for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + Is it, watch out!)
Well I thought that would work but it doesn't unfortunatly.
Any ideas on whats wrong?
-Husky
EDIT: Hmm I may have a solution, i'll post back soon...


