Unit Dies - Region?

DiDdY

New Member
Reaction score
14
Hello, again, TH.

For this trigger, I don't want all these units to die every time an engineer dies, so would there be/is there anyway to get some sort of condition that makes sure the unit was within a region upon death?

Code:
Alliance Unit Death
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Triggering unit)) Equal to Engineer Marine
    Actions
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
 

Septimus

New Member
Reaction score
58
Well, setting it this way would kill at least 5 unit that are randomly pick from that region.
 

DiDdY

New Member
Reaction score
14
Well, setting it this way would kill at least 5 unit that are randomly pick from that region.

I mean, sorry for not making this clear, but, when an Engineer is in a circle of power (not the POWER one) he gains for his team six units inside a region. When this Engineer leaves the region, it kills all of these units, however, I'm trying to make it so that when the Engineer dies, all the units inside the POWER region also die. Currentely, when any Engineer dies, they all die, but I want it to only be a certain engineers death (although it could be any engineer?).
 

Tyman2007

Ya Rly >.
Reaction score
74
Umm.. I dont know what you mean really but uhh, here is what i came up with:


Code:
Kill Leaving
    Events
        Unit - A unit leaves Team 1 Base <gen>
    Conditions
    Actions
        Unit - Kill (Leaving unit)
        Unit Group - Pick every unit in (Units in Team 1 Base <gen>) and do (Actions)
            Loop - Actions
                For each (Integer A) from 1 to 5, do (Actions)
                    Loop - Actions
                        Wait 1.00 seconds
                        Unit - Kill (Random unit from (Last created unit group))

Ill make a more leakless one if this is what your looking for.
 

DiDdY

New Member
Reaction score
14
Umm.. I dont know what you mean really but uhh, here is what i came up with:


Code:
Kill Leaving
    Events
        Unit - A unit leaves Team 1 Base <gen>
    Conditions
    Actions
        Unit - Kill (Leaving unit)
        Unit Group - Pick every unit in (Units in Team 1 Base <gen>) and do (Actions)
            Loop - Actions
                For each (Integer A) from 1 to 5, do (Actions)
                    Loop - Actions
                        Wait 1.00 seconds
                        Unit - Kill (Random unit from (Last created unit group))

Ill make a more leakless one if this is what your looking for.

Good try, but not that... I'm kind of trying to do something like this;

Event - A unit dies

Condition - Unit equal to Engineer Marine
- Unit is in region blah <gen>

Action - Kill all units in power <gen>

Something like that, I'm not sure if theres a condition such as 'Unit is in region'... Or perhaps an event - unit a unit leaves region blah <gen> triggering unit is dying... Not sure, any more ideas?
 

aphotica

New Member
Reaction score
1
Code:
Alliance Unit Death
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Triggering unit)) Equal to Engineer Marine
    Actions
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
        Wait 1.00 seconds
        Unit - Kill (Random unit from (Units in POWER Worker <gen>))
[/QUOTE]

It would be (Unit-type og (dying unit)) Equal to Engineer Marine
Other than that I am not quite sure what you mean.. you want all the Engineer Marines to die?
 
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