Unit dies,text pop up, or so it says.....

MasterOfABCs

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ok im working on a event were a unit dies, and then a text message pops easy stuff right? thats what i thought. my problem is i cant SELECT my unit. becuse its not on the map, is spawns as a result of a trigger. how do i select this monsters? (The Reaper) :confused:
 
under what can i find the unit is eqaul to... condition?, 56k im trying i realy am, i never use conditions... im so lost :confused:


EDIT: this doesn't work.... my unit is not on the map, it is aresult of a trigger... thus i cant select it this way.

Fine w/e......
 
Try
Unit that dies
Unit type of [dying unit] equal to [your unit]
action
 
:banghead: Ok that would work but i CANT select my unit, for the event. my unit is NOT on the map, its a product of a trigger.
 
:banghead: I relize that.... my trigger looks liek this

E-??????

C-Reaper Equal to Reaper

A- Text message stuff

now my action has to be a UNIT DIES, i cant just select a unit dies, it has to have a unit selcted, and thiers the problem, i cant select my monster.
 
AceHart said:
There is nothing to select on a generic unit event...


^ look and read this... Yea, I also don't think you could select a generic unit...
 
Are you trying to do something like:
Code:
Unit dies
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to Peasant
    Actions
        Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + (has killed + ((Name of (Owner of (Dying unit))) + ('s + (Name of (Dying unit))))))

(exluding maybe what's said and the unit)?
 
It's a made unit. Like a spawned unit. So, you need to make the unit on the map first. It can't be made then action happens to it.
 
Well that defeats the WHOLE purpose of my event,... this was a exremly large waste fo time :banghead: :banghead: :banghead: :mad: :mad:
 
I don't see what's wrong with the conditions 56k and I suggested, unless I comlpetly misunderstand what you're trying to ask.
 
ArusSage said:
I don't see what's wrong with the conditions 56k and I suggested, unless I comlpetly misunderstand what you're trying to ask.

He wants a spawned unit to die, then a action happens with text.
 
ok here is EXACTLY what i want to do

1) thier is ANOTHER trigger, that spawns a unit (The Repear) at 400.00 seconds into the game

2) i want this trigger to to go off WHEN The Reaper DIES
 
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