Unit Group move to help.

Husky

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Hi,
How do you make it so that a group of units spawn at a region and then follow a path of regions you set them?
All help would be appreciated.
-Husky
 
The traditional way is for the units to be spawned in Region 001.

A trigger:

Event - When a Unit enters (Region 001)
Condition - Unit type is equal to (Critter)
Action - Order (Triggering Unit) to (Move to) (Region 002)

Event - When a Unit enters (Region 002)
Condition - Unit type is equal to (Critter)
Action - Order (Triggering Unit) to (Move to) (Region 003)

And so on and so forth. If you want the units to go round and round a chosen path, post and I or someone else can give you an example.
 
Cool thanks i'll try it out. And here's an addition I want to add:
This is what I got:

Event:
Time - Elasped time is 1.00 seconds.
Conditions:
Actions:
Unit - Create 3 footman at region *spawn* facing bla bla blah.

But what I want is something like this:

Event:
Time - Elasped time is 1.00 seconds.
Conditions:
Actions:
Every 10 seconds spawn 3 *Footman* at region *footman spawn*.

How do I do something like that. I looked around in the triggers but couldn't find anything like that except for, Unit Group stuff.
Hope you can help,
-Husky
 
Also when I create a new "Trigger" (the little white file icon) they do not carry on from each other. E.g:

Trigger: Footman 1
Event: Unit enters region *spawn*
Conditions: Unit - Unit type of triggering unit is equal to Footman
Actions: Unit - Order Triggering Unit to move to footman 1

Trigger: Footman 2
Event: Unit enters region *footman 1*
Conditions: Unit - Unit type of triggering unit is equal to Footman
Actions: Unit - Order Triggering Unit to move to footman 2


Trigger: Footman 3
Event: Unit enters region *footman 2*
Conditions: Unit - Unit type of triggering unit is equal to Footman
Actions: Unit - Order Triggering Unit to move to footman 3

Etc. Up to 6.
But yeah, as I said they don't carry on from each other, so it only does 1 but doesn't carry on to 2, 3,4 etc.
How do I fix this?
Cheers,
-Husky

EDIT: Sorry, but one last thing, on one of the triggers it says create "3" footman but instead it creates "6". I've got no idea why but was hoping you might.
 
In response to the Spawn timer post try -

Trigger Spawn Regularly
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 3 Footman for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees


Your other post seems confused. please post the exact trigger you are using (there is a copy as text option if you click a triggers title in the lower-right window).
Is the problem you are lacking efficiancy in copying the triggers, or the footman isn't listening in-game?

Maybe this map will help...
 

Attachments

Thanks heaps dude for your contributions, helped heaps. And thanks for uploading that map, that pretty much got me sorted.
Thanks again,
-Husky
 
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