Unit Highlighted in HUD

Widescreen

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Hello, I am working in an RPG/Arena/TD, and I want a unit to be highlighted (for easy access) like the Hero is highlighted (shown in picture), but I don't want the unit to become a Hero. The Heroes are Created (purchased) at the beginning of the game.




Also, I was having trouble to make the spacebar do the same as when you have selected your hero and the camera follows it when you click its "face". I managed to make it center your hero but it will stay in one place if your hero is moving.




Any ideas? Thank you for your time.
 

AceHart

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The icon coming from "Stats - Hero - Hide interface icon: false" on the unit in the Object Editor, and given that normal units to not have that field, I'd say you are out of luck there.


As for the spacebar..., well, if you keep space pressed, it will not repeat the event. Hence the "it does not work".
Though it will work if you press space repeatedly.

I would suggest a slightly different trigger:
Code:
Space center
    Events
        Time - Every 0.30 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
                    Loop - Actions
                        Set Point = (Position of (Picked unit))
                        Camera - Set a spacebar-point for (Picked player) at Point
                        Custom script:   call RemoveLocation(udg_Point)

That said, there is an action called "Camera - lock camera to target unit", which will, as is says, literally lock the camera onto a unit;
as well as "Camera - pan camera with interpolated height", which can be called repeatedly to re-center the camera on a unit as needed.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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If you're not using them for anything else, you could give the desired units the Worker classification under Stats - Unit Classification. That makes them appear in the bottom left instead of top left, and all such units are grouped together into the same button, but it's a way of having quick access without making them Heroes. In WC3 DotA terms it's like Visage's Familiars.

Another alternative is to create a dummy Hero with the same icon, and put it somewhere off the map. That hero will still have its icon appear in the upper left, so it can be selected that way. Then you make a trigger that detects when the dummy Hero is selected, and selects your desired unit(s) instead. Have another trigger that continuously updates that dummy Hero's HP and Mana to be the same rate as your main unit, and the HP/Mana bars will be the same as well! It won't flash red when your unit is attacked though (maybe yet another trigger that detects when your unit is damaged, and deals some tiny amount to the dummy Hero?).
 
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  • jonas jonas:
    It would suck to spend 400$ on a system that doesn't have the capability you need
  • jonas jonas:
    and it will probably take a couple of tries to get the settings right
  • Varine Varine:
    It would but I can also just make sure I can return them. The system I have works, it's pretty straightforward and I tested it with a camera I have. All it really is is a little cartridge that holds the transparency film and a white light source behind it that projects the image into the lens
  • Varine Varine:
    I'll have to fuck with the light a bit and try some different lighting methods to get color accuracy, but I have IT8 targets for that
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    get that color accuracy :)
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    They're really helpful for calibrating things because I'm really colorblind, so I'm not great at doing it by eye
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