UNIT - Increase Max Life

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Hello, I looked around the abilities in the WE and couldn't really recall an ability that would increase a units max life. So I decided to make a trigger for it. It basically takes the unit that targetted and stores that in a variable, then takes that number and increase it by 1000, in the next action step. But it only increaces the units current life, basically heals it for 1000, intead of increasing max life by 1000. And I can't find a unit - set max life, only unit - set life. If there is already an exsisting abililty that I over looked, I would prefer that, but even is so, I'd like to know if/how this is possible with triggers, thank you.
 
Couldn't you just use the ability that the Periapt of Vitality uses? (The little golden chain thing that gives you like +200 hit points).

So many people these days jumping to triggers without even thinking the easy way...

-Demonfaze
 
:cool: Just do as DemonFaze says, add the abitlity to the hero/unit/item the number of times you want, like this:

Ex. You want to make it 1000 HP so add 5 Abilitys that add 200 HP they will stock themselvs.

And he is right, triggers dont make a map, they just make it cool
 
Well, you can either "stack it" like N1gh7m4r3 says, or you can just go to your ability editor and edit the ability that it uses to give however much hit points you want it to give.

-Demonfaze
 
Hmmmm

I'm in class so in can't check that out right now. But can you base hero ablities off of item effects? and have different levels and such? Could you make it target other units besides yourself?
 
Yeah. Just toggle the field that says something like "Hero Ability - False" and "Item Ability - True" .. just change to Hero Ability - True and Item Ability - False.

-Demonfaze
 
as a point of note, the only way to increase max life via triggers is through using the player - set handicap action. And that can only be done on a per-player basis.
 
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