Unit Multiplier

Darthfett

Aerospace/Cybersecurity Software Engineer
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I have a great idea (when germs attack) but the spell might not be creatable, without making a custom one. I got the idea when i was testing a map to make the units spawn every time they attack once (the lava spawn ability) and i made them multiply so quickly.

I want to make it almost like the lava spawn, only its not the unit spawned that can multiply, but the unit itself (a passive ability when it attacks).

It will probably be for the cinematic contest.
 
What is the purpose of this post? Are you asking for help, or just telling us about an idea? If it is the prior, then please explain your problem better. If it is the latter, sounds like a good idea, but won't it cause massive lag?
 
ur question is a bit confusing but maby ur looking for this

a unit is attacked
attacking unit equal to (unit with ability)
create 1 unit of unit type of attacking unit

unit with ability if is in the beginning of the game than could be selected by itslef as for instance germ001 and then any grem's spawnd would not have the ability to multiply

if u want ti to be shown as an ability that is easy enough, add ability and set the ability to do nothing, yet set a toltip and name
 
1. No, it will not lag. I created around 300 of them, without any lag whatsoever.

2. I was hoping to make it an actual ability, without having to mess with animations, and making triggers (when lava spawn multiplies, they go in different directions, sending out a lava shot, and there is an expiration timer on the units that is increased with each spawned). Yes, I did want the spawned units to spawn more, when they attacked.
 
What you could do is edit the Dark Rangers move. Instead of it creating dark minions it creates A. Trigger Unit or B. Attacked Unit!
 
Well you can make a trigger if someone uses an abilily on someone then create A. Triggering Unit or B. Attacked Unit.
Code:
Events:Game - Hero Ability Button Clicked
Conditions: Ability Comparison - Clicked ability = (Black Arrow)
Actions: Unit - Create (A or B) at Point of ability being cast!
 
I'm confused as to how exactly you want it different from what Lava Spawn does... mind explaining clearly?
 
Give "Summon X on death" to the unit.

Summon itself on death.

Give the unit 20 health.

Give it +20 splash attack that will hit itself.

There, it will start spawning everytime it attacks.
 
I think I get the problem:

Not much triggering needed, all is in object editor.

Create 2 or 3 Units that are the same, or maybe you want them to be a little different I don't know.

Then the hero abikity will summon the first tier, the first tier summons the second tier at attack, then the second tier will summon the third and so on, until you want it to stop, just limit the number of tiers, the last tier will not have the ability.
 
Hrm?

I'd still trigger it. Except, if you want a splitting effect, you need to create 2 unit types of the casting unit, hide the casting unit, and use some sort of instantly move for loop (complicated) to move one to the left and one to the right of the casting unit (use polar movement).
 
Ok, you may want to look at my original post, or the ability, Lava Spawn itself. I want it to be exactly the same as the ability, only i do not want it to summon the unit that splits, i want the unit itself (with the ability) to split when it attacks. I am thinking about just making the unit play the animation in the trigger editor, and just creating the unit with a generic expiration timer.
 
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