Unit not selectable???

  • Thread starter Thread starter skullknight
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skullknight

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I need a unit not selectable for a custom trigger skill but i dont know how.I think in put a destructable with attack but i cant.In the destructables in the object editor i can choose not selectable in the game but in unit no.

PLs help me...


pd:My english is bad.Maybe selectable and destructables are not the corrrect words.And others words.I hope u undersrtand so u can help me.
 
Sorry man.. i don't think it's possible .. i may be wrong.... dono.. sorry though.. but i have a question...

Why do you want a unit to be unselectable? lol, i can probably help u if u tell me why u dont need him selected... -.-

(Always include details.....................)
 
1 example of using dummy units is for dummy sfx for triggered spells. the dummy unit has to be unselectable for the spell to be visually credible.
 
LOCUST?

LOCUST ABILITY?
Sorry but i have the game in spanish so i dont know what that ability is.
Tell me of what race is and what unit and the ¿¿¿¿¿¿FUNCTION????(is that right(function)).
 
undead. cryptlords ultimate ability. makes alot of inecsts fly around ans bit enemy units to heal the cryptlord.
 
oh, hehe i should have understood that... sry if i confused u skullknight, listen to ryoko instead.
 
Btw, thats genious Darg Your gettin scary!

LOL thanks!

I should probably just take this moment to point out that my knowledge of the editor isn't really that great compared to some of the "expert" mapmakers in the community. There are guys who have gone through all the .j scripts in the mpq library and fully understand all the underlying JASS code for the editor (and the game).

There are also others who like to write their own little "mini add ons" to the editor code, like for example the backpack for items that can store as many items for the hero as you like (written by Darky and also weaddar).

Here's a link to some of the crazy stuff weaddar gets up to:

[okay the link is down but whenever it comes back up I will put the link in here]
 
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