Unit orders with group leaders

A

ADNORM

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I am creating a map in which individual units are not given their own orders, but instead recieve the same orders that leaders of their group are given. The "follower" units naturally have locust. So far I have something like this:

Code:
Footman Captain
     Events
          Unit - A unit Is issued an order with no target
          Unit - A unit Is issued an order targeting a point
          Unit - A unit Is issued an order targeting an object
     Conditions
          (Unit type of (Ordered unit)) Equal to Captain
     Actions
          Unit Group - Pick every unit in (units within 1000 of (position of ordered unit matching (((Owner of (Matching Unit)) Equal to (Owner of (Ordered Unit)) and (Unit type of (Matching Unit)) Equal to Footman)) and do Actions
          Loop
               <more actions go here>

Can someone fill in the blank for me?
I cant find out how to give the same order to the footmen near the captain
that the captain has because my only choices are to issue an order targeting a point/unit/destructible.

Is there a universal type of order?
 
Instead of using one generic trigger, use three seperate ones. One is "issued an order with no target", and then "Order (Picked unit) to (Issued order)", and so on for different types of orders.

(By the way, I highly suggest making a unit group variable that holds the followers. Trying to get all the units in range may not work for units with Locust.)
 
Well cut the events into 1 trigger each, that will allow you to use (Issue (Picked unit) to attack-move to (Target point of issued order) etc. Maybe there is a (Ordered order) or something for the attack-move lol
 
i am doing something similar to that cept they attack ect but not locust but may i ask.... what kind of triggers did you use for follow? because wouldnt that trigger make them attack but then how do they go back and follow again?
 
i got it now... but think someone could help me with a thing... sorry about posting this in ur thread but since im doing something very close to what ur doing.... ive been trying to make it either so i myself the owner of hero cannot select the minions but thats not really what i want, because theres abilities on each minion i want to be able to use just you can not move the minion but it moves when you do which i already did.
 
Well you could make lots of unit arrays, say you have 10 per hero, array size of 10, 5 heros, array size 50. Then to get the different ones just add 10 for 2, 20 3 etc so it gets the right ones, and order them to a specific point around the unit. If its attack move they will attack even when the hero leaves so you may also need a distance check, if its greater than say 500 then order to right-click etc etc etc
 
ive encountered more problems... the follower units dont seem to be following correctly anymore. My current trigger looks like this:

Code:
Events:
     Unit- A unit is issued an order targeting a point
Conditions:
     Unit type of Ordered unit Equal To captain
Actions:
     Pick every unit in (units within range of (ordered unit)) matching condition ((unit type of matching unit Equal To Footman) and (owner of (matching unit) Equal to (owner of ordered unit))) and do add picked unit to CurrentGroup
If (Issued order Equal to move) then do unit group order CurrentGroup to Move To (target point of issued order) else do nothing

I cant understand precisely why this doesnt work... it just doesnt
 
It looks like you typed that out... Unless you didnt capitalize the C on Captain :rolleyes:. Whats the range that you pick the units from? It doesnt show. You may want to store the point as a variable and test, not sure if thats the problem but 'triggering points' have made problems for me, losing thier point and resetting to center of the map after a few actions and stuff... Just some ideas
 
If you are right-clicking on the map to move, the order will be "smart", not "move".
 
I defined "range" to be a variable equal to 1000.00, and have previously tried storing the "target point of issued order" as a point variable right before assigning the units to the group and using "Order Current group to move to Point", but to no avail. I have also tried ordering the group to follow the Captain unsuccessfully.

Any other thoughts?
 
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