unit region movement help

  • Thread starter Thread starter eLp
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eLp

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Hi i have been working on some region for several hours know, and finally finished but when i tested. The units will only go from region 000 to region 001 and back again and stand still. What it's im missing?

my code is

event
unit - a unit enters region 000<gen>
condition
action
unit - order(entering unit) to attack move to (center for region 001 <gen>)

and it goes on to region 029, if thats helps anything.

what it's i'm missing?

thanks
 
and one thing more it's like dota 2 computer team keep attacking each other
 
i heard somons tell somone with the same problem are u using creeps as the units? if so they move out to a spot then eventually wil head back to theyre starting point
 
maybe u should make it so when the units reach region 2 they die that will prvent them from moving back
 
but i want them to move all they way to region 29 or get kill by creeps or other teams units. Like they are going for each others base
 
They are not creeps. Even if they are, they won't mvoe back to their starting point since your overriding that order. Could you please explain what is happening when you try to use that? And also, could you please show your spawning trigger?
 
connan can help u im still noob to this
 
You need to explain what's happening when you try to use those triggers and also show your spawning trigger or any other triggers that interloop with those triggers. There's nothing wrong with your trigger thus far, so that's why I'm thinking your having a different problem or it's from another trigger that's causing the problem.
 
This is what happened to me on my new map (Turret Defence...not out yet)

Are your units owened by a nuetral player (hostile or passive)?

If they are go to Gameplay Constants and scroll down to the Creep section and look at what is called 'Creeps - return guard distance' and 'Creeps - return guard' change that to the highest possible (100000.01) (make sure the button at the top left is checked off called 'Use Custom Gameplay Constants')

If that doesn't work then i have no idea what will.......
 
What you need to realize is that creeps only return to their guard when they auto acquire units. If you order them to move somewhere, then it will override the command. You need to tell us what is happening when you try to use those triggers. You ALSO need to show us the other triggers that you are using to spawn the units.
 
conan you cant overide it... im telling you it happened to me

EDIT: The only way i think it works is my way (listed above) other than that just change the owner to brown or a player not in use
 
the footmen just spawn and move to other region and gather. They just keep doing that
 
2 things.

1) Try putting all the move triggers in one catagory to help reduce lag
2) Is there any region intersecting them? If there is then make sure that region isn't sending them back. Like for the lets say side #1 has a region called move2 and side #2 has a region called move2_copy, make sure they arent intersecting the wrong units and that they are seperate from each other, BUT just in case make a condition checking the owner of the unit.
 
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