Unit Slide Issues

  • Thread starter Thread starter Tom_Green
  • Start date Start date
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Tom_Green

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Im trying to make an ability where the blademaster passes through enemy units in a line while his critical strike/slam animation plays. I made the trigger and all, but the hero doesnt slide, he just moves instantly to the target point. I also want him to face the direction hes was facing when he cast the ability, so he wont slide like, sideways if you know what i mean. Heres my trigger, and could somebody please tell me what i did wrong and how to fix it? I looked at the other slide threads too btw, and im trying to make a simplified version.


Slide
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shockwave (Cairne)
Actions
Wait 0.20 seconds
Unit - Pause (Casting unit)
Animation - Play (Casting unit)'s slam animation
Unit - Turn collision for (Casting unit) Off
Unit - Move (Triggering unit) instantly to ((Target point of ability being cast) offset by 20.00 towards (Angle from (Position of (Casting unit)) to (Target point of ability being cast)) degrees)
Wait 0.02 seconds
Unit - Unpause (Casting unit)
Unit - Turn collision for (Casting unit) On
 
Heh, i was lookin at that one earlier, and i made it, but it didnt work. So i tried making my own simplified version, but it doesnt work very well either.

Edit: Meh, forget it, i dont know enough about triggers to do this i think :\
 
it is possible i believe, but there are opther players here who can help you. Just hope one of em answers :) I kno Rad is very experienced with WE

I read the trigger "Trigger - Slide <gen>" or something like that.. thot that would make it all possible.
 
Sorry Tom but you need the loop actions that the tutorial shows. Don't give up man. That is a good tutorial and if you follow it exactly, it will work :P That is a good move to work on too because it looks pretty damn cool. Since the blademaster jumps in that animation, he slides in an arc with his sword up, looks good. You can get it!
 
Tom_Green said:
im trying to make a simplified version.

im afraid this is not a simple thing.

Your codes are moving your hero instantly to the given location. Like blink. If you want to make your unit looks like sliding then you need to use a loop.

However, if you dont want to spend efford on this, use World Editor Ultimate there is a slide unit function in advanced triggers.
 
just use the x and y values of both points to create a triangle, the find the side lengths, then use pythagorean theorum (a squared+b squared equals c squared) to find the length of the diagnol. then use the arcsine thingy to find the angle of the unit, then do lots of little polar offset moves along the line = ). oh wait-thats for offensive ones. w/e, it should even be easier with this.
 
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