local string path = ""
if GetLocalPlayer() == SOME_PLAYER then
set path = PUT_YOUR_MODEL_PATH_HERE
endif
call DestroyEffect(AddSpecialEffect(path,YOUR_COR_X,YOUR_COR_Y))
function S2S takes string S, integer P returns string
if GetLocalPlayer() == Player(P) then
return S
endif
return ""
endfunction
call DestroyEffect(AddSpecialEffect(S2S("BLABLA",2),YOUR_COR_X,YOUR_COR_Y))