Units keep spawning

DiFm

New Member
Reaction score
35
OKey why does the units keep being created allthough the first one stopped and they should stay atleast 20 range away from another one. and if a unit is close enough to the caster no more should be created. plus anyone that follows the first is super slow thats another issue i cant get.


The first one is a unit you can control.


Trigger 1

Trigger:
  • Start
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Kage Mane
    • Actions
      • Set Counter = 0
      • Set Point = (Position of (Triggering unit))
      • Set Caster = (Triggering unit)
      • Unit - Create 1 Head of the Shadow for (Owner of (Triggering unit)) at Point facing Default building facing degrees
      • Set Counter = (Counter + 1)
      • Set shadow[Counter] = (Last created unit)
      • Selection - Select (Last created unit group) for (Owner of (Triggering unit))
      • Custom script: call RemoveLocation(udg_Point)
      • Trigger - Turn on MOving <gen>



Trigger 2

Trigger:
  • MOving
    • Events
      • Time - Every 0.02 seconds of game time
    • Conditions
    • Actions
      • Set Point = (Position of Caster)
      • Set Point3 = (Position of shadow[Counter])
      • Set ShadowPoint[Counter] = (Position of shadow[Counter])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between Point and Point3) Greater than or equal to 30.00
        • Then - Actions
          • Set Counter = (Counter + 1)
          • Unit - Create 1 Shadow for Player 1 (Red) at Point facing Default building facing degrees
          • Set shadow[Counter] = (Last created unit)
        • Else - Actions
      • For each (Integer A) from 2 to Counter, do (Actions)
        • Loop - Actions
          • Set Point4 = (Position of shadow[(Integer A)])
          • Set Point2 = (Position of shadow[((Integer A) - 1)])
          • Set Point1 = (Point2 offset by 20.00 towards (Angle from Point2 to Point4) degrees)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Distance between Point2 and Point4) Greater than or equal to 30.00
            • Then - Actions
              • Unit - Order shadow[(Integer A)] to Move To Point2
            • Else - Actions
              • Unit - Order shadow[(Integer A)] to Move To Point1
          • Custom script: call RemoveLocation(udg_Point4)
          • Custom script: call RemoveLocation(udg_Point2)
          • Custom script: call RemoveLocation(udg_Point1)
      • Custom script: call RemoveLocation(udg_Point)
      • Custom script: call RemoveLocation(udg_Point3)
 

jig7c

Stop reading me...-statement
Reaction score
123
why don't you remove
Set ShadowPoint[Counter] = (Position of shadow[Counter])
call removelocation(udg_ShadowPoint[bjloopindexA])

do you want to create it for Player 1 or for the caster?
Unit - Create 1 Shadow for Player 1 (Red) at Point facing Default building facing degrees

OKey why does the units keep being created allthough the first one stopped... stopped what? creating or moving?

i don't know if I can help you anymore.. those are things I found to be maybe errors?
 

DiFm

New Member
Reaction score
35
look this is how it should be

X = Caster
O = units with locust
C = Unit without locust the unit you can move.
. = equal to 15 Range

unit starts the ability.

.O...C
:
...O
XO...O...O...O

If i stop now it should stop creating creeps if I move it now it should be something like this...

.O...C
:
...O
X.O...O...O...O

If i move it some more it should be like this


.O...O...C
:
...O
XO...O...O...O

if i stop it shouldn't change but now it becomes like this.

.O.O.O.C
:
.O.O
XO.O.O.O.O.O.O

and about the speed its more liek this


.O.O.O......C
:
.O.O
XO.O.O.O.O.O.O
 
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