Units using doodads as missiles?

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I have a unit who is throwing the doodad: fish <base> as the artwork for his projectile. For some reason, it takes a second for the fish to disappear after hitting its target. Any idea why?
 
The doodad has no death animation, so it plays the stand animation during its death time (the time after it hits the target, when the projectile "dies").
 
its haunting me.. you gotta tell me.. what unit is gonna throw these fish?
 
Yeah cool idea but thats just how doodas work as missles lol just tweak it a lil and it'll be alright...i think so.
 
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