Unplayable map + sounds

Rushhour

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Good evening from germany.

First: What could be the problem that a map became unplayable after this patch beside the return bug or stuff like local unit udg_Unit ?
There are no imports at all, but I am unable to play/test the game...

Second: I have problems using the stupid sounds. I mean the 3D sounds.
Well I need to be able to play them on attack, that means the next one can start when the one before hasn't finished yet. But what do I need to do?
I use CreateSoundFromLabel() ; set its position and activate KillSoundWhenDone and finally start the sound. But I do not hear anything. Works perfectly as a global non 3D sound (well I don't hear every sound as the one from the previous attack didn't finish but at least I hear something...)
 
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