Upgrade and Spawn

  • Thread starter Thread starter dsj1589
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dsj1589

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Lets say I'm making footies and I have this Tier Zero and at this tier a trigger is used to spawn footies every 10sec or w/e. When the building is upgraded to like orcs or something what do i need to do to stop the footies and start grunts.

For footies i start with: Event-Every 15sec of game
Action-Create 2 Footies at tier zero for player w/e

I know how to shut off this trigger but how do i make one to spawn new units when you upgrade to one of my 5 new plus the 4 old tiers(orcs, humans, undead, elves)?

Plz help.
 
im guessing on this but i think it should work...anyone feel free to improve

E- Every (your time) seconds of game
C- None
A- If (building) equal to (tier 1) then do create (your unit) else do nothing
(then continue with all other tiers)

but make sure to add like (orc tier 1).....i dont have WE open but i think this should work
 
Cool! Another question.

For the beginning of the Action part called If where i enter a condition do i put it as Unit type of triggering unit equal to orc tier 1? or is it another condition
 
ya pretty sure thats it ;)
 
i dont think so becuase its not a triggering unit...its a condtion to see if the building is equal to your specific tier...

ill edit in a second when i get the answer
 
Waiting

I don't want to rush the help because i really appreciate it but can i get it soon cause my friend wants it done within the week. Can anyone else think of anything while I'm waiting on Hobo with his answer?
 
> I know how to shut off this trigger

Then, I guess, you also know that, at the same time, you could turn on another one that was "disabled" until then?
 
Ya

I know but I need to tell the editor what the Tier Zero is upgrading to before i can turn on another trigger.
 
So, that would be a building upgrading?

If yes, there's the event "a unit finishes an upgrade", with condition "unit-type of (triggering unit) equal to 'new unit'" that would do that.



Other than that, FWIW, "Pick every unit of type" will only ever see one particular type...
 
Untitled Trigger 013
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to (Orc Teir1)
Actions
Trigger - Turn on (Your Trigger)
~:D
 
Cool

Both of those sound like good ideas lewt me test them out.
 
Thanks!

Ok i tried both and 1 worked but kc102, yours didnt, sorry but thanks for trying. Anyways ace ur's worked fine, just what i wanted thanks.
 
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