Upgrading Turret

MissKerrigan

Active Member
Reaction score
23
Sigh...

How do I upgrade 1 turret without upgrading all turrets?
Do I really need to give them all diffirent weapons?

MissKerrigan
 

Dave312

Censored for your safe viewing
Reaction score
269
What do you mean exactly? By turrets are you referring to units or the turret objects? Also what are you trying to upgrade? Are you trying to upgrade 1 unit or 1 unit-type?
 

Kyuft

Member
Reaction score
11
She wants to upgrade 1 unit and not a unit type. My guess is that she wants to upgrade a turret unit, like sentry turret. My solution would be to give the turret a spell that runs an effect that gives the caster a buff. There is probably a better way to do this though. I'm not experienced with upgrades.

-Kyuft:shades:
 

Dave312

Censored for your safe viewing
Reaction score
269
My solution would be to give the turret a spell that runs an effect that gives the caster a buff.

Actually that's not a bad idea. Would be fairly easy to set up. The only problem would be the that you are restricted in the changes you can make to a unit (they would have to be via the Modification property of the behaviour). There is also the issue about modifying turrets on a unit without creating new actors.

The proper way of doing this would be to create a whole new unit and then use a morph to upgrade between the two.
 

Kyuft

Member
Reaction score
11
I do not think she is talking about a turret (like seige mode siege tank). I think she means the unit (like sentry turret). However, I'm not sure.

-Kyuft:shades:
 

Dave312

Censored for your safe viewing
Reaction score
269
I realise what you meant, but those turret units generally still use turret objects.
 

MissKerrigan

Active Member
Reaction score
23
ok read the next sentence carefully:

What I mean is if I have 5 turrets in a row and upgrade 1 of these turrets, all turrets will be upgraded
For example, if I want upgrade the damage of turret 1, the damage of turret 2,3,4 and 5 also are going to upgrade, this is wrong!

Understand what I mean and know how I can fix it?

MissKerrigan
 

Dave312

Censored for your safe viewing
Reaction score
269
Sounds to me like you should do what Kyuft suggested, and make an ability which applies a permanent buff which gives the upgrade. The alternative is create separate units and morph between them.
 

MissKerrigan

Active Member
Reaction score
23
I still don't get it !

Scv's can build missile turrets, but the problem is that you upgrade all missile turrets when upgraded 1 turret
You guys know a real tower defence? here is the same thing, if you upgrade 1 tower, you not upgrade all the towers

Hmm, hope you understand me now

(no, I don't mean the turrets in the 'combat' folder in the weapons list Dave)
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
The upgrades in tower defense maps usually work by having a different unit for each level. So you have the units: "Plasma Tower - Level 1", "Plasma Tower - Level 2" and "Plasma Tower - Level 3" for example. You then use a morph ability to upgrade a tower to the next level.
 

Dave312

Censored for your safe viewing
Reaction score
269
I still don't get it !

Scv's can build missile turrets, but the problem is that you upgrade all missile turrets when upgraded 1 turret
You guys know a real tower defence? here is the same thing, if you upgrade 1 tower, you not upgrade all the towers

Hmm, hope you understand me now

(no, I don't mean the turrets in the 'combat' folder in the weapons list Dave)

I know what you're talking about. What Kyuft suggested was to create an ability which is given to the towers. This ability applies a behaviour to that tower which grants your bonus attack damage (or what ever you want). We aren't using an upgrade so it it wont affect any other towers. Like I said previously and what Siretu said, the alternative is to create separate units and morph between them.
 

MissKerrigan

Active Member
Reaction score
23
Understand it now !!

But how exactly do I create this morphings and abilities?
Do I have to duplicate 10 marines if I want 10 upgrades for the marine?

Pls explain me how I create this 'change actor' trigger when press the ability button
 

Dave312

Censored for your safe viewing
Reaction score
269
Correct. We have a tutorial on morphing abilities here which should explain everything you need to know.
 

MissKerrigan

Active Member
Reaction score
23
Hello,

I think I'll quit using this editor cuz it really drives me crazy sometimes !

I created a morph ability for the marine I (morph from 'marine I to marine II)
I also changed the actor event like the tutorial above said

The next problem I got now is that the marine disappears when clicking the 'morph to marine II' button !!
I really searched over hours for this problem and couldn't find anything

Does anyone knows why the marine I disappears when clicking the 'morph to marine II' button?

I really want to fix this, or I spend all time on it for nothing sigh... (I really have to calm down)

MissKerrigan
 

Dave312

Censored for your safe viewing
Reaction score
269
I assume the marine II appears after the morph is complete?

There are two things that could be causing this issue:
1) Make sure that the morph event on the Marine I actor is AbilMorph.*.Finish
2) Make sure that the morph event on the Marine II actor is AbilMorph.*.Finish
 

MissKerrigan

Active Member
Reaction score
23
the tutorial said I only need to make a 'finish event' on the marine and not in the warpig

So I do really need a finish action in the 'marine I' event AND in the marine II event? alright I'm gonna try this

another thing: you said the marine II might appear after the morph is complete, but where can I see if the morph is complete, there is no que timer or something which indicate the time it takes
 

Dave312

Censored for your safe viewing
Reaction score
269
You need 2 events: 1 on the marine and 1 on the warpig (or Marine II in this case). The event on Marine I destroys the current actor for the unit. The event of Marine II creates the new actor. So without this event, your Marine II actor is not being created and hence why you can't see anything.

To show the progress bar, check the Show Progress flag under the Stats: Flags + property on the morph ability.
 

MissKerrigan

Active Member
Reaction score
23
Done it! it works

My morph ability works for the first time!!

Marine I actor art: 0.75
Marine II actor art: 1.00

The marine II has the same size of the marine I, it seems it's not getting bigger after upgrade tower but I can live with that!
 

Dave312

Censored for your safe viewing
Reaction score
269
Select the actor for your Marine II unit, open up the Property: Accepted Property Transfers + and uncheck Scale
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top