Uprooting Tree of Ages in Cinimatics

  • Thread starter Thread starter pullnpeal
  • Start date Start date
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pullnpeal

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Hi.

I'm building a cinimatic and want to have the tree of life uproot itself and walk towards the camera. I can't figure out how to make the tree of life stop being its building form and start being its ent form.

Thanks!
 
Thank you so much 0cossin77!

I'm still a little lost. I used the line you gave me as a custom script (adding the name of the tree of ages) but wc3 rejected it. I can't find any prenamed script with the words "uproot."

Any further help would be so much apperciated.

Thanks!
 
I really apperciate all the help.
I've downloaded and installed the WEU. I've checked the USE ADVANCED TRIGGERS option. And there are clearly MORE triggers... but Unit - Order Tree of Ages to uproot isn't one of them...
What am I missing?

Honestly, you guys rock for helping people outside of the know.
 
OK, I would've NEVER figured that one out by myself.
I'd been this little guy :banghead: till the wall won.

So the tree now uproots - but he just sits there. He don't feel like moving.
I have him targeting another unit, which I figured, would cause him to walk off screen. Instead, he just sits stands still.

Seriously - thanks for the help.
 
Thanks AceHart!
I've got him doing that in the next command line. But he just sits there.
 
after the uproot code...

wait (4 seconds)
order (your unit) to move to (region you made)

at least thats what i would do...
 
OF COURSE!!!
You know when you spend all day on a problem, and refuse to give up, so you just make it WORSE...

Well thank you so much for your help. You guys are incedibly decent for helping me out. Thanks for taking a moment to read my postings. :D
 
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