FAQ or Trigger Tutorial?
Krakka's trigger is madness. I don't know what it achieves (nothing).
Try the reall easy ones like:
Event: Map Initialisation
Conditions: Ignore this line
Action: Create {1} {Footmen} for player {1 - Red}at {Center of{Playable Map Area}}
Or try any action and see if you can make it work. Think of it as an adventure. I would make the help more helpful - but I am on the other side of the world to my computer with WIII on it - it is in Australia, and I am in England.
Then, once you understand the extreme basics, move up to what you are trying to do.
Just in case you want to skip the learning process, experement with expanding:
It sounds like you need two triggers -
One to create the unit
One to make the unit speak
Make a Unit
Code:
Event: Map Initialisation
Condition: --
Action: Create {1} {Footmen} for {Player 1 - Red} at {Center of{Playable Map Area}}
Make the Cinimatic
Code:
Event: Player - {Player 1 - Red} Selects a unit
Conditions: --
Action: Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to {All players} from {No unit} named
{Matt}: Play {No sound} and display {Testing? Can I talk?}. Modify
duration: Add {2.00} seconds and {Wait}
Cinematic - Turn cinematic mode Off for (All players)
Yes, I did copy and refine Krakka's Mumbo Jumbo code. Much of
that code is redundant and self contradictory.
My sincere apologies to Krakka.
Sorry Krakka.